Dire Wolf
Dire Wolf, CR 1
STR
17
+3
DEX
15
+2
CON
16
+2
INT
2
-4
WIS
13
+1
CHA
6
-2
Special Abilites
Keen Hearing and Smell. The wolf has Advantage on Wisdom (Perception) checks that rely on hearing or smell. Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't Incapacitated.
Actions
Bite. Melee Attack: 1d20+5 to hit, reach 5 ft., one target. Hit: 10 ( 2d6+3 ) Piercing Damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked Prone.
Legendary Actions
The wolf can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The wolf regains spent epic actions at the start of its turn. Bite Attack. The wolf makes a bite attack. Maul (Costs 2 Actions). The wolf makes three bite attacks against one Prone target.
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