Elk


 

Elk, CR 1/4

Large beast, unaligned
Armor Class 10
Hit Points 19 ( 3d10+3 )
Spell Points
Speed 50ft

STR

17
+3

DEX

10
+0

CON

13
+1

INT

2
-4

WIS

13
+1

CHA

6
-2

Proficiency Bonus 1
Senses Passive Perception 9
Languages --

Special Abilites

Arctic Adaptation. The elk ignores the effects of cold weather.   Keen Hearing and Smell. The elk has Advantage on Wisdom (Perception) checks that rely on hearing or smell.   Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 ( 2d6 damage and must succeed in a Strength Contest against the elk or be knocked Prone.

Actions

Ram. Melee Attack: 1d20+4 to hit, reach 5 ft., one target. Hit: 6 ( 1d6+3 ) Bludgeoning Damage.   Hooves. Melee Attack: 1d20+4 to hit, reach 5 ft., one Prone creature. Hit: 8 ( 2d4+3 ) Bludgeoning Damage.



 
 

Item drops

Treasure Drops


Comments

Please Login in order to comment!