Elk
Elk, CR 1/4
Large beast, unaligned
Armor Class 10
Hit Points 19 ( 3d10+3 )
Spell Points
Speed
50ft
STR
17
+3
DEX
10
+0
CON
13
+1
INT
2
-4
WIS
13
+1
CHA
6
-2
Proficiency Bonus 1
Senses Passive Perception 9
Languages --
Special Abilites
Arctic Adaptation. The elk ignores the effects of cold weather. Keen Hearing and Smell. The elk has Advantage on Wisdom (Perception) checks that rely on hearing or smell. Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 ( 2d6 damage and must succeed in a Strength Contest against the elk or be knocked Prone.
Actions
Ram. Melee Attack: 1d20+4 to hit, reach 5 ft., one target. Hit: 6 ( 1d6+3 ) Bludgeoning Damage. Hooves. Melee Attack: 1d20+4 to hit, reach 5 ft., one Prone creature. Hit: 8 ( 2d4+3 ) Bludgeoning Damage.
Comments