Ettin


 

Ettin, CR 4

Large giant, chaotic evil
Armor Class 12
Hit Points 85 10d10+30 )
Spell Points
Speed 40ft

STR

19
+5

DEX

8
-1

CON

17
+3

INT

6
-2

WIS

10
+0

CHA

8
-1

Proficiency Bonus 2
Skills Perception ( 1d20+4 )
Senses Darkvision 60 ft., Passive Perception 12
Languages Giant, Goblin

Special Abilites

Two-Headed. The ettin has Advantage on Wisdom (Perception) checks and on saving throws against being Blinded, Charmed, Deafened, Frightened, Stunned, or knocked Unconscious.   Wakeful. When one of the ettin's heads is asleep, its other head is awake.

Actions

Multiattack. The ettin makes two attacks: one with its battleaxe and one with its morningstar.   Battleaxe. Melee Attack: 1d20+7 to hit, reach 5 ft., one target. Hit: 14 ( 2d8+5 ) Slashing Damage.   Morningstar. Melee Attack: 1d20+7 to hit, reach 5 ft., one target. Hit: 14 ( 2d8+5 ) Piercing Damage.

Legendary Actions

The ettin can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The ettin regains spent epic actions at the start of its turn.   Battleaxe or Morningstart Attack. The ettin makes an attack with its battleaxe or morningstar.   Double Attack (Costs 2 Actions). The ettin makes two attacks against one target, one with its battleaxe and one with its morningstar. If both attacks hit, the target must make a DC 14 Strength saving throw or be knocked Prone.



 
 

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