Ettin
Ettin, CR 4
STR
19
+5
DEX
8
-1
CON
17
+3
INT
6
-2
WIS
10
+0
CHA
8
-1
Special Abilites
Two-Headed. The ettin has Advantage on Wisdom (Perception) checks and on saving throws against being Blinded, Charmed, Deafened, Frightened, Stunned, or knocked Unconscious. Wakeful. When one of the ettin's heads is asleep, its other head is awake.
Actions
Multiattack. The ettin makes two attacks: one with its battleaxe and one with its morningstar. Battleaxe. Melee Attack: 1d20+7 to hit, reach 5 ft., one target. Hit: 14 ( 2d8+5 ) Slashing Damage. Morningstar. Melee Attack: 1d20+7 to hit, reach 5 ft., one target. Hit: 14 ( 2d8+5 ) Piercing Damage.
Legendary Actions
The ettin can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The ettin regains spent epic actions at the start of its turn. Battleaxe or Morningstart Attack. The ettin makes an attack with its battleaxe or morningstar. Double Attack (Costs 2 Actions). The ettin makes two attacks against one target, one with its battleaxe and one with its morningstar. If both attacks hit, the target must make a DC 14 Strength saving throw or be knocked Prone.
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