As your character goes on adventures and overcomes challenges, he or she gains experience, represented by
experience points. A character who reaches a specified experience point total advances in capability. This advancement is called
gaining a level.
The Character Advancement table summarizes the XP you need to advance in levels from level 1 through level 20, and the
proficiency bonus for a character of that level. Consult the information in your character's
Class Description to see what other improvements you gain at each level.
Character Advancement
Experience Points | Level | Proficiency Bonus |
---|
0 | 1 | +2 |
300 | 2 | +2 |
900 | 3 | +2 |
2,700 | 4 | +2 |
6,500 | 5 | +3 |
14,000 | 6 | +3 |
23,000 | 7 | +3 |
34,000 | 8 | +3 |
48,000 | 9 | +4 |
64,000 | 10 | +4 |
85,000 | 11 | +4 |
100,000 | 12 | +4 |
120,000 | 13 | +5 |
140,000 | 14 | +5 |
165,000 | 15 | +5 |
195,000 | 16 | +5 |
225,000 | 17 | +6 |
265,000 | 18 | +6 |
305,000 | 19 | +6 |
355,000 | 20 | +6 |
Experience Points from Combat
The number of
experience points (XP) a monster is worth is based on its
Challenge Rating. Typically, XP is awarded for defeating the monster, although the GM may also award XP for neutralizing the threat posed by the monster in some other manner. Unless something tells you otherwise, a monster summoned by a spell or other magical ability is worth the XP noted in its stat block.
Experience Points by Challenge Rating
Challenge | XP |
---|
0 | 0 or 10 |
1/8 | 25 |
1/4 | 50 |
1/2 | 100 |
1 | 200 |
2 | 450 |
3 | 700 |
4 | 1,100 |
5 | 1,800 |
6 | 2,300 |
7 | 2,900 |
8 | 3,900 |
9 | 5,000 |
10 | 5,900 |
11 | 7,200 |
12 | 8,400 |
13 | 10,000 |
14 | 11,500 |
15 | 13,000 |
16 | 15,000 |
17 | 18,000 |
18 | 20,000 |
19 | 22,000 |
20 | 25,000 |
21 | 33,000 |
22 | 41,000 |
23 | 50,000 |
24 | 62,000 |
25 | 75,000 |
26 | 90,000 |
27 | 150,000 |
28 | 120,000 |
29 | 135,000 |
30 | 155,000 |
Other Experience Awards
Awarding experience is up to the GM. Based on the type of play the GM wants to emphasize, they may award experience for a wide variety of in-game player actions.
Depending on this play emphasis, here are some player character actions that could and could lead to experience awards, and guides to how much experience might be appropriate.
Plot awards:
- Minor plot milestone: 50 - 500 XP
- Major plot milestone: 100 - 1,000 XP
- World-shaping plot milestone: 2,000 XP - 10,000 XP
Character awards:
- Coming up with a clever idea: 10 - 500 XP
- Successful skill check: 10 XP
- Successfully passing a Skill Challenge: 50 - 200 XP / party member
- Mastering a Training Regimen: 100 XP on success
- Learning secret information: 100 XP / level of rarity of the secret.
- Successful Negotiation with an NPC: 10 XP + ½ * the XP value that NPC on the Challenge Rating chart.
Spellcasting awards:
- Successfully casting any spell: 1 XP / spell rank
- Learning a new spell: 10 XP / spell rank (wizard only)
- Attaining Mastery of a new spell: 50 XP / spell rank
Research and crafting awards:
Grand strategy awards:
- Commanding units and armies to a successful victory: 100 - 2,000 XP
- Managing property: 1 XP / month for every square mile you control, + 1 XP for every GP spent to improve your property.
Exploration awards:
- Successfully exploring a 1 mi x 1 mi hex: 10 XP
- Successfully exploring Masters ruins (not plot-connected): 100 - 1,000 XP
- Disabling a complex trap: 650 - 21500 XP
- Looting treasure: 1 XP / gp looted and for every item or art object once appraised
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