Flaming Sphere

Flaming Sphere

2nd-rank - Wizard Spell: Conjuration Priest Spell: Destruction Elements

Casting Time: 1 action
Range: 60 feet
Duration: Concentration, up to 1 minute
Components: V, S, M
Materials: a bit of tallow, a pinch of brimstone, and a dusting of powdered iron
Auditory Sensory Effects: Moderate
Visual Sensory Effects: Medium
Olfactory Sensory Effects: Moderate
Casting Perception Mod +4
Effect Perception Mod +5

Glowing, humming red aura coalesces into a 5-foot-diameter sphere of fire in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 Fire Damage and is Ignited on a failed save, or takes half as much damage on a successful one.   As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage and Igniting effect, and the sphere stops moving this turn.   When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere Ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

At higher ranks: When you cast this spell as a spell of 3rd rank or higher, the damage increases by 1d6 for each rank above 2nd.


 

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