Flaming Sphere
Flaming Sphere
2nd-rank - Wizard Spell: Conjuration Priest Spell: Destruction Elements
Glowing, humming red aura coalesces into a 5-foot-diameter sphere of fire in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 Fire Damage and is Ignited on a failed save, or takes half as much damage on a successful one.
As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage and Igniting effect, and the sphere stops moving this turn.
When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere Ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
At higher ranks: When you cast this spell as a spell of 3rd rank or higher, the damage increases by 1d6 for each rank above 2nd.
Comments