Giant Ape


 

Giant Ape, CR 7

Huge beast, unaligned
Armor Class 12
Hit Points 157 ( 15d12+60 )
Spell Points
Speed 40ft Climb: 40ft

STR

20
+6

DEX

15
+2

CON

18
+4

INT

6
-2

WIS

13
+1

CHA

6
-2

Proficiency Bonus 3
Skills Athletics 1d20+9 , Perception 1d20+9
Senses Passive Perception 12
Languages --

Special Abilites

Standing Leap. The ape's long Jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start. This movement does not provoke opportunity attacks.

Actions

Multiattack. The ape makes two fist attacks.   Fist. Melee Attack : 1d20+9 to hit, reach 10 ft., one target. Hit: 22 ( 3d10+6 ) Bludgeoning Damage.   Rock. Ranged Attack : 1d20+9 to hit, range 50/100 ft., one target. Hit: 30 ( 7d6+6 ) Bludgeoning Damage.   Deadly Leap. If the ape jumps at least 20 feet as part of its movement, it can then use this Action to land on its feet in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 15 Strength or Dexterity saving throw (target's choice) or be knocked Prone and take 20 ( 4d6+6 ) Bludgeoning Damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 feet out of the ape's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the ape's space.

Legendary Actions

The ape can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The ape regains spent epic actions at the start of its turn.   Fist. The golem makes one fist attack.   Grab and Throw (Costs 2 Actions). The ape makes a fist attack against one target. If it hits, the target must succeed in a Strength Contest against the ape or be Grappled. The ape then throws the grappled enemy at another target treating it like a rock attack. Damage is dealt to the thrown creature on a miss, and to both creatures on a hit.   Clap (Costs 2 Actions). The ape makes a fist attack against one target. If it hits, it deals an additional ( 3d10+6 ) Bludgeoning Damage, 2d8 Thunder Damage, and the target must succeed on a DC 15 Constitution saving throw or be Stunned until the end of its next turn.   Rock Barrage (Costs 3 Actions). The ape makes four rock attacks.   Leap Chain (Costs 3 Actions). The ape makes two deadly leaps, each 20 feet in length, chained together one after the other. The second deadly leap begins on the ending space of the first.



 
 

Item drops

Treasure Drops


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