Giant Crocodile


 

Giant Crocodile, CR 1

Huge beast, unaligned
Armor Class 14
Hit Points 85 ( 9d12+27 )
Spell Points
Speed 30ft Swim: 50ft

STR

19
+5

DEX

8
-1

CON

17
+3

INT

2
-4

WIS

10
+0

CHA

6
-2

Proficiency Bonus 3
Skills Stealth ( 1d20+5 )
Senses Passive Perception 8
Languages --

Special Abilites

Hold Breath. The crocodile can hold its breath for 30 minutes.   Tropical Adaptation. The crocodile ignores the effects of warm weather.

Actions

Multiattack. The crocodile makes two attacks: one with its bite and one with its tail.   b]Bite. Melee Attack: 1d20+8 to hit, reach 5 ft., one target. Hit: 21 ( 3d10+5 ) Piercing Damage, and the target is Grappled (escape DC 16). Until this grapple ends, the target is Restrained, and the crocodile can't bite another target.   Tail. Melee Attack: 1d20+8 to hit, reach 10 ft., one target not Grappled by the crocodile. Hit: 14 ( 2d8+5 ) Bludgeoning Damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked Prone.

Legendary Actions

The crocodile can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The crocodile regains spent epic actions at the start of its turn.   Tail Attack. The crocodile makes a tail attack.   Munch. The crocodile makes two bite attacks against a target it has Grappled.   Lunge Attack (Costs 2 Actions). The crocodile moves 10 feet in a straight line and makes a bite attack.   Thrash (Costs 3 Actions). The crocodile makes a tail attack on all creatures within reach.



 
 

Item drops

Treasure Drops


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