Giant Crocodile
Giant Crocodile, CR 1
STR
19
+5
DEX
8
-1
CON
17
+3
INT
2
-4
WIS
10
+0
CHA
6
-2
Special Abilites
Hold Breath. The crocodile can hold its breath for 30 minutes. Tropical Adaptation. The crocodile ignores the effects of warm weather.
Actions
Multiattack. The crocodile makes two attacks: one with its bite and one with its tail. b]Bite. Melee Attack: 1d20+8 to hit, reach 5 ft., one target. Hit: 21 ( 3d10+5 ) Piercing Damage, and the target is Grappled (escape DC 16). Until this grapple ends, the target is Restrained, and the crocodile can't bite another target. Tail. Melee Attack: 1d20+8 to hit, reach 10 ft., one target not Grappled by the crocodile. Hit: 14 ( 2d8+5 ) Bludgeoning Damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked Prone.
Legendary Actions
The crocodile can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The crocodile regains spent epic actions at the start of its turn. Tail Attack. The crocodile makes a tail attack. Munch. The crocodile makes two bite attacks against a target it has Grappled. Lunge Attack (Costs 2 Actions). The crocodile moves 10 feet in a straight line and makes a bite attack. Thrash (Costs 3 Actions). The crocodile makes a tail attack on all creatures within reach.
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