Giant Elk
Giant Elk, CR 2
STR
18
+4
DEX
17
+3
CON
15
+2
INT
2
-4
WIS
15
+2
CHA
10
+0
Special Abilites
Arctic Adaptation. The elk ignores the effects of cold weather. Keen Hearing and Smell. The elk has Advantage on Wisdom (Perception) checks that rely on hearing or smell. Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 ( 2d6 damage and must succeed in a Strength Contest against the elk or be knocked Prone.
Actions
Ram. Melee Attack: 1d20+6 to hit, reach 10 ft., one target. Hit: 11 ( 2d6+4 ) Bludgeoning Damage. Hooves. Melee Attack: 1d20+6 to hit, reach 5 ft., one Prone creature. Hit: 22 Bludgeoning Damage.
Legendary Actions
The elk can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The elk regains spent epic actions at the start of its turn. Hooves Attack. The elk makes an attack with its hooves. Charge Attack (Costs 2 Actions). The elk moves 20 feet in a straight line and makes a ram attack on all enemies in its path. Any creature hit must win a Strength Contest against the elk or be knocked Prone and trampled. Rear Up (Costs 3 Actions). The elk makes a two hooves attacks and a ram attack against targets of its choice, even if those targets are not Prone.
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