Giant Elk


 

Giant Elk, CR 2

Huge beast, unaligned
Armor Class 14
Hit Points 42 ( 5d12+10 )
Spell Points
Speed 60ft

STR

18
+4

DEX

17
+3

CON

15
+2

INT

2
-4

WIS

15
+2

CHA

10
+0

Proficiency Bonus 1
Skills Perception 1d20+4
Senses Passive Perception 12
Languages --

Special Abilites

Arctic Adaptation. The elk ignores the effects of cold weather.   Keen Hearing and Smell. The elk has Advantage on Wisdom (Perception) checks that rely on hearing or smell.   Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 ( 2d6 damage and must succeed in a Strength Contest against the elk or be knocked Prone.

Actions

Ram. Melee Attack: 1d20+6 to hit, reach 10 ft., one target. Hit: 11 ( 2d6+4 ) Bludgeoning Damage.   Hooves. Melee Attack: 1d20+6 to hit, reach 5 ft., one Prone creature. Hit: 22 Bludgeoning Damage.

Legendary Actions

The elk can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The elk regains spent epic actions at the start of its turn.   Hooves Attack. The elk makes an attack with its hooves.   Charge Attack (Costs 2 Actions). The elk moves 20 feet in a straight line and makes a ram attack on all enemies in its path. Any creature hit must win a Strength Contest against the elk or be knocked Prone and trampled.   Rear Up (Costs 3 Actions). The elk makes a two hooves attacks and a ram attack against targets of its choice, even if those targets are not Prone.



 
 

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