Giant Goat
Giant Goat, CR 1/2
Large beast, unaligned
Armor Class 11
Hit Points 19 ( 3d10+3 )
Spell Points
Speed
40ft
STR
17
+3
DEX
11
+0
CON
13
+1
INT
2
-4
WIS
13
+1
CHA
6
-2
Proficiency Bonus 1
Senses Passive Perception 9
Languages --
Special Abilites
Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 ( 2d4 ) damage and must succeed in a Strength Contest against the goat or be knocked Prone. Sure-Footed. The goat has Advantage on Strength and Dexterity saving throws made against effects that would knock it Prone.
Actions
Ram. Melee Attack: 1d20+4 to hit, reach 5 ft., one target. Hit: 8 ( 2d4+3 ) Bludgeoning Damage. Hooves. Melee Attack: 1d20+4 to hit, reach 5 ft., one Prone creature. Hit: 10 ( 2d6+3 ) Bludgeoning Damage.
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