Giant Goat


 

Giant Goat, CR 1/2

Large beast, unaligned
Armor Class 11
Hit Points 19 ( 3d10+3 )
Spell Points
Speed 40ft

STR

17
+3

DEX

11
+0

CON

13
+1

INT

2
-4

WIS

13
+1

CHA

6
-2

Proficiency Bonus 1
Senses Passive Perception 9
Languages --

Special Abilites

Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 ( 2d4 ) damage and must succeed in a Strength Contest against the goat or be knocked Prone.   Sure-Footed. The goat has Advantage on Strength and Dexterity saving throws made against effects that would knock it Prone.

Actions

Ram. Melee Attack: 1d20+4 to hit, reach 5 ft., one target. Hit: 8 ( 2d4+3 ) Bludgeoning Damage.   Hooves. Melee Attack: 1d20+4 to hit, reach 5 ft., one Prone creature. Hit: 10 ( 2d6+3 ) Bludgeoning Damage.



 
 

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