Giant Scorpion
Giant Scorpion, CR 3
STR
16
+2
DEX
13
+1
CON
15
+2
INT
1
-5
WIS
8
-1
CHA
2
-4
Special Abilites
Desert Adaptation. The scorpion ignores the effects of warm weather.
Actions
Multiattack. The scorpion makes three attacks: two with its claws and one with its sting. Claw. Melee Attack : 1d20+4 to hit, reach 5 ft., one target. Hit: 6 ( 1d8+2 ) Bludgeoning Damage, and the target is Grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target. Sting. Melee Attack : 1d20+4 to hit, reach 10 ft., one target. Hit: 7 ( 1d10+2 ) Piercing Damage, and the target must make a DC 12 Constitution saving throw, taking 22 ( 4d10 ) Poison Damage on a failed save, or half as much damage on a successful one.
Legendary Actions
The scorpion can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The scorpion regains spent epic actions at the start of its turn. Claw Attack. The scorpion makes a claw attack. Rush (Costs 2 Actions). The scorpion moves up to half its speed and makes a claw attack. Whirl Sting (Costs 3 Actions). The scorpion makes a sting attack against all creatures within reach.
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