Giant Sea Horse


 

Giant Sea Horse, CR 1/2

Large beast, unaligned
Armor Class 13
Hit Points 16 3d10 )
Spell Points
Speed Swim: 40ft

STR

13
+1

DEX

15
+2

CON

11
+0

INT

2
-4

WIS

13
+1

CHA

4
-3

Proficiency Bonus 1
Senses Passive Perception 9
Languages --

Special Abilites

Charge. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 ( 2d6 ) Bludgeoning Damage. It the target is a creature, it must win a Strength contest against the sea horse or be knocked prone.   Water Breathing. The sea horse can breathe only underwater.

Actions

Ram. Melee Attack : 1d20+2 to hit, reach 5 ft., one target. Hit: 4 ( 1d6+1 ) Bludgeoning Damage.



 
 

Item drops

Treasure Drops


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