Giant Sea Horse
Giant Sea Horse, CR 1/2
Large beast, unaligned
Armor Class 13
Hit Points 16 3d10 )
Spell Points
Speed
Swim: 40ft
STR
13
+1
DEX
15
+2
CON
11
+0
INT
2
-4
WIS
13
+1
CHA
4
-3
Proficiency Bonus 1
Senses Passive Perception 9
Languages --
Special Abilites
Charge. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 ( 2d6 ) Bludgeoning Damage. It the target is a creature, it must win a Strength contest against the sea horse or be knocked prone. Water Breathing. The sea horse can breathe only underwater.
Actions
Ram. Melee Attack : 1d20+2 to hit, reach 5 ft., one target. Hit: 4 ( 1d6+1 ) Bludgeoning Damage.
Comments