Gnoll
Gnoll, CR 1/2
Medium humanoid, chaotic evil
Class Warrior 1,
Armor Class 15 (hide armor, shield)
Hit Points 22 ( 5d8 )
Spell Points
Speed
30ft
STR
15
+2
DEX
13
+1
CON
11
+0
INT
6
-2
WIS
10
+0
CHA
6
-2
Proficiency Bonus 1
Senses Darkvision 60 ft., Passive Perception 8
Languages Gnoll
Special Abilites
Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a Bonus Action to move up to half its speed and make a bite attack.
Actions
Bite. Melee Attack: 1d20+3 to hit, reach 5 ft., one target. Hit: 4 ( 1d4+2 ) Piercing Damage. Spear. Melee or Ranged Attack: 1d20+3 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 5 ( 1d6+2 ) Piercing Damage, or 6 ( 1d8+2 ) Piercing Damage if used with two hands to make a melee attack. Longbow. Ranged Attack: 1d20+2 to hit, range 150/600 ft., one target. Hit: 4 ( 1d8 ) Piercing Damage.
Comments