Gnoll


 

Gnoll, CR 1/2

Medium humanoid, chaotic evil
Class Warrior 1,
Armor Class 15 (hide armor, shield)
Hit Points 22 ( 5d8 )
Spell Points
Speed 30ft

STR

15
+2

DEX

13
+1

CON

11
+0

INT

6
-2

WIS

10
+0

CHA

6
-2

Proficiency Bonus 1
Senses Darkvision 60 ft., Passive Perception 8
Languages Gnoll

Special Abilites

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a Bonus Action to move up to half its speed and make a bite attack.

Actions

Bite. Melee Attack: 1d20+3 to hit, reach 5 ft., one target. Hit: 4 ( 1d4+2 ) Piercing Damage.     Spear. Melee or Ranged Attack: 1d20+3 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 5 ( 1d6+2 ) Piercing Damage, or 6 ( 1d8+2 ) Piercing Damage if used with two hands to make a melee attack.   Longbow. Ranged Attack: 1d20+2 to hit, range 150/600 ft., one target. Hit: 4 ( 1d8 ) Piercing Damage.



 
 

Item drops

Treasure Drops


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