Hell Hound
Hell Hound, CR 3
STR
17
+3
DEX
13
+1
CON
15
+2
INT
6
-2
WIS
13
+1
CHA
6
-2
Special Abilites
Keen Hearing and Smell. The hound has Advantage on Wisdom (Perception) checks that rely on hearing or smell. Pack Tactics. The hound has Advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't Incapacitated.
Actions
Bite. Melee Attack: 1d20+5 to hit, reach 5 ft., one target. Hit: 7 ( 1d8+2 ) Piercing Damage, plus 7 ( 2d6 ) Fire Damage. Fire Breath (Recharge 5–6). The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 ( 6d6 ) Fire Damage on a failed save, or half as much damage on a successful one.
Legendary Actions
The hound can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The hound regains spent epic actions at the start of its turn. Bite Attack. The hound makes a bite attack. Team Attack. The hound makes two bite attacks against a creature that has already been dealt damage by an ally this round. Whirlwind Flame (Costs 3 Actions). The hound makes a fire breath attack against all creatures within 5 ft.
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