Hobgoblin


 

Hobgoblin, CR 1/2

Medium humanoid, lawful evil
Class Warrior 1,
Armor Class 18 (chain mail, shield)
Hit Points 11 ( 2d8+2 )
Spell Points
Speed 30ft

STR

13
+1

DEX

13
+1

CON

13
+1

INT

10
+0

WIS

10
+0

CHA

8
-1

Proficiency Bonus 1
Senses Darkvision 60 ft., Passive Perception 8
Languages Common, Goblin

Special Abilites

Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 ( 2d6 ) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.

Actions

Longsword. Melee Attack: 1d20+3 to hit, reach 5 ft., one target. Hit: 5 ( 1d8+1 ) Slashing Damage, or 6 ( 1d10+1 ) Slashing Damage if used with two hands.   Longbow. Ranged Attack: 1d20+3 to hit, range 150/600 ft., one target. Hit: 4 ( 1d8 ) Piercing Damage.



 
 

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