Hobgoblin
Hobgoblin, CR 1/2
Medium humanoid, lawful evil
Class Warrior 1,
Armor Class 18 (chain mail, shield)
Hit Points 11 ( 2d8+2 )
Spell Points
Speed
30ft
STR
13
+1
DEX
13
+1
CON
13
+1
INT
10
+0
WIS
10
+0
CHA
8
-1
Proficiency Bonus 1
Senses Darkvision 60 ft., Passive Perception 8
Languages Common, Goblin
Special Abilites
Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 ( 2d6 ) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.
Actions
Longsword. Melee Attack: 1d20+3 to hit, reach 5 ft., one target. Hit: 5 ( 1d8+1 ) Slashing Damage, or 6 ( 1d10+1 ) Slashing Damage if used with two hands. Longbow. Ranged Attack: 1d20+3 to hit, range 150/600 ft., one target. Hit: 4 ( 1d8 ) Piercing Damage.
Comments