Ice Storm

Ice Storm

4th-rank - Wizard Spell: Evocation Priest Spell: Weather

Casting Time: 1 action
Range: 300 feet
Duration: Instantaneous
Components: V, S, M
Materials: a pinch of dust and a few drops of water
Auditory Sensory Effects: Very Loud
Visual Sensory Effects: Gargantuan
Olfactory Sensory Effects: Moderate
Casting Perception Mod +4
Effect Perception Mod +12

Weather Domain: A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 20-foot radius, centered on a point you can see 40 feet directly above you, surrounded by a white aura. The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud). If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one.   A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range (Weather Domain: underneath the storm cloud). Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 Bludgeoning Damage and 4d6 Cold Damage on a failed save, or half as much damage on a successful one.   Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

At higher ranks: When you cast this spell as a spell of 5th rank or higher, the Bludgeoning Damage increases by 1d8 for each rank above 4th.


 

Comments

Please Login in order to comment!