Invisible Stalker
Invisible Stalker, CR 6
STR
17
+3
DEX
18
+4
CON
15
+2
INT
7
-1
WIS
15
+2
CHA
11
+0
Special Abilites
Invisibility. The stalker is Invisible. Faultless Tracker. The stalker is given a quarry by its summoner. The stalker knows the direction and distance to its quarry as long as the two of them are on the same plane of existence. The stalker also knows the location of its summoner.
Actions
Multiattack. The stalker makes two slam attacks. Slam. Melee Attack : 1d20+7 to hit, reach 5 ft., one target. Hit: 10 ( 2d6+3 ) Bludgeoning Damage.
Legendary Actions
The stalker can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The stalker regains spent epic actions at the start of its turn. Slam. The stalker makes one slam attack. Withdraw (Costs 2 Actions). The stalker withdraws, moves up to half its speed, and hides. Frenzy (Costs 3 Actions). The stalker makes four slam attacks targeting its quarry.
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