Invisible Stalker


 

Invisible Stalker, CR 6

Medium construct / elemental / air composition, neutral
Armor Class 14
Hit Points 104 ( 16d8+32 )
Spell Points
Speed 50ft Hover: 50ft

STR

17
+3

DEX

18
+4

CON

15
+2

INT

7
-1

WIS

15
+2

CHA

11
+0

Proficiency Bonus 3
Skills Perception 1d20+8 , Stealth 1d20+10
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses Darkvision 60 ft., Passive Perception 16
Languages understands the languages of its creator but can't speak

Special Abilites

Invisibility. The stalker is Invisible.   Faultless Tracker. The stalker is given a quarry by its summoner. The stalker knows the direction and distance to its quarry as long as the two of them are on the same plane of existence. The stalker also knows the location of its summoner.

Actions

Multiattack. The stalker makes two slam attacks.   Slam. Melee Attack : 1d20+7 to hit, reach 5 ft., one target. Hit: 10 ( 2d6+3 ) Bludgeoning Damage.

Legendary Actions

The stalker can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The stalker regains spent epic actions at the start of its turn.   Slam. The stalker makes one slam attack.   Withdraw (Costs 2 Actions). The stalker withdraws, moves up to half its speed, and hides.   Frenzy (Costs 3 Actions). The stalker makes four slam attacks targeting its quarry.



 
 

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