Lion
Lion, CR 1
STR
17
+3
DEX
15
+2
CON
13
+1
INT
2
-4
WIS
13
+1
CHA
8
-1
Special Abilites
Keen Smell. The lion has Advantage on Wisdom (Perception) checks that rely on smell. Pounce. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked Prone. If the target is prone, the lion can make one bite attack against it as a Bonus Action. Running Leap. With a 10-foot running start, the lion can long jump up to 25 feet.
Actions
Bite. Melee Attack: 1d20+5 to hit, reach 5 ft., one target. Hit: 7 ( 1d8+3 ) Piercing Damage. Claw. Melee Attack: 1d20+5 to hit, reach 5 ft., one target. Hit: 6 ( 1d6+3 ) Slashing Damage.
Legendary Actions
The lion can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The lion regains spent epic actions at the start of its turn. Claw Attack. The lion makes a claw attack. Maul (Costs 2 Actions). The lion makes three bite attacks against one Prone target.
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