Minotaur Skeleton


 

Minotaur Skeleton, CR 2

Large undead, lawful evil
Armor Class 12
Hit Points 67 ( 9d10+8 )
Spell Points
Speed 40ft

STR

18
+4

DEX

11
+0

CON

15
+2

INT

6
-2

WIS

8
-1

CHA

4
-3

Proficiency Bonus 2
Damage Vulnerabilities bludgeoning
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses Darkvision 60 ft., Passive Perception 7
Languages Understands Beastfolk but can't speak

Special Abilites

Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 ( 2d8 ) Piercing Damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Actions

Greataxe. Melee Attack: 1d20+6 to hit, reach 5 ft., one target. Hit: 17 ( 2d12+4 ) Slashing Damage.   Gore. Melee Attack: 1d20+6 to hit, reach 5 ft., one target. Hit: 13 ( 2d8+4 ) Piercing Damage.

Legendary Actions

The skeleton can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The skeleton regains spent epic actions at the start of its turn.   Greataxe. The skeleton makes a greataxe attack.   Charge Attack (Costs 2 Actions). The skeleton moves 20 feet in a straight line and makes a gore attack on all enemies in its path. Any creature hit must win a Strength Contest against the skeleton or be knocked Prone and trampled.



 
 

Item drops

Treasure Drops


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