Minotaur Skeleton
Minotaur Skeleton, CR 2
STR
18
+4
DEX
11
+0
CON
15
+2
INT
6
-2
WIS
8
-1
CHA
4
-3
Special Abilites
Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 ( 2d8 ) Piercing Damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Actions
Greataxe. Melee Attack: 1d20+6 to hit, reach 5 ft., one target. Hit: 17 ( 2d12+4 ) Slashing Damage. Gore. Melee Attack: 1d20+6 to hit, reach 5 ft., one target. Hit: 13 ( 2d8+4 ) Piercing Damage.
Legendary Actions
The skeleton can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The skeleton regains spent epic actions at the start of its turn. Greataxe. The skeleton makes a greataxe attack. Charge Attack (Costs 2 Actions). The skeleton moves 20 feet in a straight line and makes a gore attack on all enemies in its path. Any creature hit must win a Strength Contest against the skeleton or be knocked Prone and trampled.
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