Ogre Zombie
Ogre Zombie, CR 2
STR
18
+4
DEX
6
-2
CON
18
+4
INT
2
-4
WIS
6
-2
CHA
4
-3
Special Abilites
Undead Fortitude. If Damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is Radiant or from a Critical Hit. On a success, the zombie drops to 1 hit point instead.
Actions
Greatclub. Melee Attack: 1d20+6 to hit, reach 5 ft., one target. Hit: 13 ( 2d8+4 ) Bludgeoning Damage.
Legendary Actions
The zombie can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The zombie regains spent epic actions at the start of its turn. Greatclub. The zombie makes a greatclub attack. Whirlwind Attack (Costs 3 Actions). The zombie makes a greatclub attack against all creatures and objects within reach.
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