Ogre Zombie


 

Ogre Zombie, CR 2

Large undead, neutral evil
Armor Class 8
Hit Points 85 ( 9d10+36 )
Spell Points
Speed 30ft

STR

18
+4

DEX

6
-2

CON

18
+4

INT

2
-4

WIS

6
-2

CHA

4
-3

Proficiency Bonus 2
Saving Throws Wis ( 1d20 )
Damage Immunities poison
Condition Immunities poisoned
Senses Darkvision 60 ft., Passive Perception 6
Languages understands Common and Orcish but cannot speak

Special Abilites

Undead Fortitude. If Damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is Radiant or from a Critical Hit. On a success, the zombie drops to 1 hit point instead.

Actions

Greatclub. Melee Attack: 1d20+6 to hit, reach 5 ft., one target. Hit: 13 ( 2d8+4 ) Bludgeoning Damage.

Legendary Actions

The zombie can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The zombie regains spent epic actions at the start of its turn.   Greatclub. The zombie makes a greatclub attack.   Whirlwind Attack (Costs 3 Actions). The zombie makes a greatclub attack against all creatures and objects within reach.



 
 

Item drops

Treasure Drops


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