Orc
Orc, CR 1/2
Medium humanoid, chaotic evil
Armor Class 13 (hide armor)
Hit Points 15 ( 2d8+6 )
Spell Points
Speed
30ft
STR
16
+2
DEX
13
+1
CON
17
+3
INT
8
-1
WIS
11
+0
CHA
10
+0
Proficiency Bonus 1
Skills Intimidation 1d20+1
Senses Darkvision 60 ft., Passive Perception 8
Languages Common, Orcish
Special Abilites
Aggressive. As a Bonus Action, the orc can move up to its speed toward a hostile creature that it can see.
Actions
Greataxe. Melee Attack: 1d20+3 to hit, reach 5 ft., one target. Hit: 8 ( 1d12+2 ) Slashing Damage. Javelin. Melee or Ranged Attack: 1d20+3 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 ( 1d6+2 ) Piercing Damage.
Comments