Orc


 

Orc, CR 1/2

Medium humanoid, chaotic evil
Armor Class 13 (hide armor)
Hit Points 15 ( 2d8+6 )
Spell Points
Speed 30ft

STR

16
+2

DEX

13
+1

CON

17
+3

INT

8
-1

WIS

11
+0

CHA

10
+0

Proficiency Bonus 1
Skills Intimidation 1d20+1
Senses Darkvision 60 ft., Passive Perception 8
Languages Common, Orcish

Special Abilites

Aggressive. As a Bonus Action, the orc can move up to its speed toward a hostile creature that it can see.

Actions

Greataxe. Melee Attack: 1d20+3 to hit, reach 5 ft., one target. Hit: 8 ( 1d12+2 ) Slashing Damage.   Javelin. Melee or Ranged Attack: 1d20+3 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 ( 1d6+2 ) Piercing Damage.



 
 

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