Panther
Panther, CR 1/2
STR
15
+2
DEX
17
+3
CON
10
+0
INT
2
-4
WIS
15
+2
CHA
6
-2
Special Abilites
Keen Smell. The panther has Advantage on Wisdom (Perception) checks that rely on smell. Pounce. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked Prone. If the target is prone, the panther can make one bite attack against it as a Bonus Action. Running Leap. With a 10-foot running start, the panther can long jump up to 30 feet. Tropical Adaptation. The panther ignores the effects of warm weather.
Actions
Bite. Melee Attack: 1d20+3 to hit, reach 5 ft., one target. Hit: 5 ( 1d6+2 ) Piercing Damage. Claw. Melee Attack: 1d20+3 to hit, reach 5 ft., one target. Hit: 6 ( 1d4+2 ) Slashing Damage.
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