Panther


 

Panther, CR 1/2

Medium beast, unaligned
Armor Class 13
Hit Points 18 4d8 )
Spell Points
Speed 50ft Climb: 40ft

STR

15
+2

DEX

17
+3

CON

10
+0

INT

2
-4

WIS

15
+2

CHA

6
-2

Proficiency Bonus 1
Skills Perception ( 1d20+3 ), Stealth ( 1d20+5 )
Senses Passive Perception 11
Languages --

Special Abilites

Keen Smell. The panther has Advantage on Wisdom (Perception) checks that rely on smell.   Pounce. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked Prone. If the target is prone, the panther can make one bite attack against it as a Bonus Action.   Running Leap. With a 10-foot running start, the panther can long jump up to 30 feet.   Tropical Adaptation. The panther ignores the effects of warm weather.

Actions

Bite. Melee Attack: 1d20+3 to hit, reach 5 ft., one target. Hit: 5 ( 1d6+2 ) Piercing Damage.   Claw. Melee Attack: 1d20+3 to hit, reach 5 ft., one target. Hit: 6 ( 1d4+2 ) Slashing Damage.



 
 

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