Ray of Enfeeblement

Ray of Enfeeblement

2nd-rank - Wizard Spell: Necromancy

Casting Time: 1 action
Range: 60 feet
Duration: Concentration, up to 1 minute
Components: V, S
Materials:
Auditory Sensory Effects: Moderate
Visual Sensory Effects: Medium
Olfactory Sensory Effects: None
Casting Perception Mod +2
Effect Perception Mod +5

Deep, purple-black aura gathers in your hand, and springs as a beam of crackling energy from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the purple-black aura surrounds the target, which deals only half damage with weapon attacks that use Strength, and has Disadvantage on Strength (checks) until the spell ends.   At the end of each of the target's turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.

At higher ranks:


 

Comments

Please Login in order to comment!