Rhinoceros
Rhinoceros, CR 3
STR
19
+5
DEX
8
-1
CON
15
+2
INT
2
-4
WIS
13
+1
CHA
6
-2
Special Abilites
Charge. If the rhinoceros moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target must succeed in a Strength Contest against the rhinoceros or be knocked Prone.
Actions
Gore. Melee Attack: 1d20+7 to hit, reach 5 ft., one target. Hit: 14 ( 2d8+5 ) Piercing Damage.
Legendary Actions
The rhinoceros can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The rhinoceros regains spent epic actions at the start of its turn. Gore Attack. The rhinoceros makes a gore attack. Charge Attack (Costs 2 Actions). The rhinoceros moves 20 feet in a straight line and makes a gore attack on all enemies in its path. Any creature hit must win a Strength Contest against the rhinoceros or be knocked Prone.
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