Rhinoceros


 

Rhinoceros, CR 3

Large beast, unaligned
Armor Class 11
Hit Points 45 ( 6d10+12 )
Spell Points
Speed 40ft

STR

19
+5

DEX

8
-1

CON

15
+2

INT

2
-4

WIS

13
+1

CHA

6
-2

Proficiency Bonus 2
Senses Passive Perception 9
Languages --

Special Abilites

Charge. If the rhinoceros moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target must succeed in a Strength Contest against the rhinoceros or be knocked Prone.

Actions

Gore. Melee Attack: 1d20+7 to hit, reach 5 ft., one target. Hit: 14 ( 2d8+5 ) Piercing Damage.

Legendary Actions

The rhinoceros can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The rhinoceros regains spent epic actions at the start of its turn.   Gore Attack. The rhinoceros makes a gore attack.   Charge Attack (Costs 2 Actions). The rhinoceros moves 20 feet in a straight line and makes a gore attack on all enemies in its path. Any creature hit must win a Strength Contest against the rhinoceros or be knocked Prone.



 
 

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