Rogue

Rogue is one of the four Base Character Classes available to you.   Rogues all focus on developing non-combat skills, and are most effective when they are using subterfuge to accomplish their goals.  

Rogue

overview
Cunning rogues rely on their wits to survive. Their abilities are focused on skills rather than brute force.
ability requirements Dex 9
hit dice 8
hit points at 1st level 8 + Con mod
hit points at higher levels 1d8 or 5 + Con mod
armor proficiencies Light armor and shields
weapon proficiencies Simple weapons, hand crossbows, longswords, rapiers, shortswords
tools Thieves' tools
saving throws Dexterity, Intelligence
skill options Choose four from Acrobatics‌, Athletics‌, Deception‌, Insight‌, Intimidation‌, Investigation‌, Perception‌, Performance‌ , Persuasion‌, Sleight of Hand‌, and Stealth.
spellcasting
N/A  
tradition options
Assassin
Bounty Hunter
Inquisitor Agent
Jack
Spy
Thief
Experience PointsLevelProficiency BonusClass Milestones
01+1Cunning Combatant, Skill Expertise, Skill Proficiencies
3002+1Training Regimen 1
9003+2Tradition Adoption, Training Regimen 2
2,7004+2Focus Adoption, Training Regimen 3
6,5005+3Skill Specialization, Tradition ability 1
14,0006+3Focus ability 1
23,0007+3Ability score improvement 1
34,0008+3Tradition ability 2
48,0009+4Focus ability 2
64,00010+4Ability score improvement 2
85,00011+4Skill Mastery, Tradition ability 3
100,00012+4Focus ability 3
120,00013+5Ability score improvement 3
140,00014+5Tradition ability 4
165,00015+5Focus ability 4
195,00016+5Self-preserving Instinct, Ability score improvement 4
225,00017+6Tradition ability 5
265,00018+6Focus ability 5
305,00019+6Ability score improvement 5
355,00020+6Tradition capstone ability (6)

 
 
 

Rogue Traditions

  Rogue Traditions

Class Features

 

Cunning Combatant

overview
As as bonus action on each of your turns, you can take the Dash, Disengage, or Hide action.   Cunning Combatant also gives you Sneak Attack -- When you take the attack action, if you have advantage and are wielding a light weapon, you can add any number of Talent Dice to your damage roll. If you make more than one attack with your action, the Sneak Attack counts as one of them. Regain all spent Talent Dice immediately after using a Sneak Attack.
linked to class / tradition / focus Rogue
level unlocked 1
 

Skill Expertise

overview
You can hold a maximum of one Talent Die, a 1d6 you can add to dice rolls you make in high-pressure situations. You regain spent Talent Dice whenever the Time Pool is emptied.   You gain skill expertise using all skills you are proficient in.
linked to class / tradition / focus Rogue
level unlocked 1
 

Skill Specialization

overview
You gain specialization with one skill you are proficient in.   You can hold a maximum of two Talent Dice, 1d6 s you can add to dice rolls you make in high-pressure situations.   When making a Sneak Attack (see Cunning Combatant), multiply your damage result by 2.
linked to class / tradition / focus Rogue
level unlocked 5
 

Skill Mastery

overview
You gain specialization with one additional skill you are proficient in.   You have Advantage on passive checks made using skills you are specialized in.   You can hold a maximum of three Talent Dice, 1d6 s you can add to dice rolls you make in high-pressure situations.   When making a Sneak Attack (see Cunning Combatant), multiply your damage result by 3.
linked to class / tradition / focus Rogue
level unlocked 11
 

Self-preserving Instinct

overview
You gain expertise with all saving throws you are proficient in.   You can hold a maximum of four Talent Dice, 1d6 s you can add to dice rolls you make in high-pressure situations.   When making a Sneak Attack (see Cunning Combatant), multiply your damage result by 4.
linked to class / tradition / focus Rogue
level unlocked 16

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