Rogue
Rogue is one of the four Base Character Classes available to you.
Rogues all focus on developing non-combat skills, and are most effective when they are using subterfuge to accomplish their goals.
Rogue
overview
Cunning rogues rely on their wits to survive. Their abilities are focused on skills rather than brute force.
Cunning rogues rely on their wits to survive. Their abilities are focused on skills rather than brute force.
ability requirements
Dex 9
hit dice
8
hit points at 1st level
8 + Con mod
hit points at higher levels
1d8 or 5 + Con mod
armor proficiencies
Light armor and shields
weapon proficiencies
Simple weapons, hand crossbows, longswords, rapiers, shortswords
tools
Thieves' tools
saving throws
Dexterity, Intelligence
skill options
Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance , Persuasion, Sleight of Hand, and Stealth.
spellcasting
N/A
N/A
tradition options
Assassin
Bounty Hunter
Inquisitor Agent
Jack
Spy
Thief
Assassin
Bounty Hunter
Inquisitor Agent
Jack
Spy
Thief
Experience Points | Level | Proficiency Bonus | Class Milestones |
---|---|---|---|
0 | 1 | +1 | Cunning Combatant, Skill Expertise, Skill Proficiencies |
300 | 2 | +1 | Training Regimen 1 |
900 | 3 | +2 | Tradition Adoption, Training Regimen 2 |
2,700 | 4 | +2 | Focus Adoption, Training Regimen 3 |
6,500 | 5 | +3 | Skill Specialization, Tradition ability 1 |
14,000 | 6 | +3 | Focus ability 1 |
23,000 | 7 | +3 | Ability score improvement 1 |
34,000 | 8 | +3 | Tradition ability 2 |
48,000 | 9 | +4 | Focus ability 2 |
64,000 | 10 | +4 | Ability score improvement 2 |
85,000 | 11 | +4 | Skill Mastery, Tradition ability 3 |
100,000 | 12 | +4 | Focus ability 3 |
120,000 | 13 | +5 | Ability score improvement 3 |
140,000 | 14 | +5 | Tradition ability 4 |
165,000 | 15 | +5 | Focus ability 4 |
195,000 | 16 | +5 | Self-preserving Instinct, Ability score improvement 4 |
225,000 | 17 | +6 | Tradition ability 5 |
265,000 | 18 | +6 | Focus ability 5 |
305,000 | 19 | +6 | Ability score improvement 5 |
355,000 | 20 | +6 | Tradition capstone ability (6) |
Rogue Traditions
Rogue TraditionsClass Features
Cunning Combatant
overview
As as bonus action on each of your turns, you can take the Dash, Disengage, or Hide action. Cunning Combatant also gives you Sneak Attack -- When you take the attack action, if you have advantage and are wielding a light weapon, you can add any number of Talent Dice to your damage roll. If you make more than one attack with your action, the Sneak Attack counts as one of them. Regain all spent Talent Dice immediately after using a Sneak Attack.
As as bonus action on each of your turns, you can take the Dash, Disengage, or Hide action. Cunning Combatant also gives you Sneak Attack -- When you take the attack action, if you have advantage and are wielding a light weapon, you can add any number of Talent Dice to your damage roll. If you make more than one attack with your action, the Sneak Attack counts as one of them. Regain all spent Talent Dice immediately after using a Sneak Attack.
linked to class / tradition / focus
Rogue
level unlocked
1
Skill Expertise
overview
You can hold a maximum of one Talent Die, a 1d6 you can add to dice rolls you make in high-pressure situations. You regain spent Talent Dice whenever the Time Pool is emptied. You gain skill expertise using all skills you are proficient in.
You can hold a maximum of one Talent Die, a 1d6 you can add to dice rolls you make in high-pressure situations. You regain spent Talent Dice whenever the Time Pool is emptied. You gain skill expertise using all skills you are proficient in.
linked to class / tradition / focus
Rogue
level unlocked
1
Skill Specialization
overview
You gain specialization with one skill you are proficient in. You can hold a maximum of two Talent Dice, 1d6 s you can add to dice rolls you make in high-pressure situations. When making a Sneak Attack (see Cunning Combatant), multiply your damage result by 2.
You gain specialization with one skill you are proficient in. You can hold a maximum of two Talent Dice, 1d6 s you can add to dice rolls you make in high-pressure situations. When making a Sneak Attack (see Cunning Combatant), multiply your damage result by 2.
linked to class / tradition / focus
Rogue
level unlocked
5
Skill Mastery
overview
You gain specialization with one additional skill you are proficient in. You have Advantage on passive checks made using skills you are specialized in. You can hold a maximum of three Talent Dice, 1d6 s you can add to dice rolls you make in high-pressure situations. When making a Sneak Attack (see Cunning Combatant), multiply your damage result by 3.
You gain specialization with one additional skill you are proficient in. You have Advantage on passive checks made using skills you are specialized in. You can hold a maximum of three Talent Dice, 1d6 s you can add to dice rolls you make in high-pressure situations. When making a Sneak Attack (see Cunning Combatant), multiply your damage result by 3.
linked to class / tradition / focus
Rogue
level unlocked
11
Self-preserving Instinct
overview
You gain expertise with all saving throws you are proficient in. You can hold a maximum of four Talent Dice, 1d6 s you can add to dice rolls you make in high-pressure situations. When making a Sneak Attack (see Cunning Combatant), multiply your damage result by 4.
You gain expertise with all saving throws you are proficient in. You can hold a maximum of four Talent Dice, 1d6 s you can add to dice rolls you make in high-pressure situations. When making a Sneak Attack (see Cunning Combatant), multiply your damage result by 4.
linked to class / tradition / focus
Rogue
level unlocked
16
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