Tiger


 

Tiger, CR 1

Large beast, unaligned
Armor Class 12
Hit Points 37 5d10+10 )
Spell Points
Speed 40ft

STR

17
+3

DEX

15
+2

CON

15
+2

INT

2
-4

WIS

13
+1

CHA

8
-1

Proficiency Bonus 2
Skills Perception ( 1d20+3 ), Stealth ( 1d20+6 )
Senses Darkvision 60 ft., Passive Perception 11
Languages --

Special Abilites

Keen Smell. The tiger has Advantage on Wisdom (Perception) checks that rely on smell.   Pounce. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked Prone. If the target is prone, the tiger can make one bite attack against it as a Bonus Action.

Actions

Bite. Melee Attack: 1d20+5 to hit, reach 5 ft., one target. Hit: 8 ( 1d10+3 ) Piercing Damage.   Claw. Melee Attack: 1d20+5 to hit, reach 5 ft., one target. Hit: 7 ( 1d8+3 ) Slashing Damage.

Legendary Actions

The tiger can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The tiger regains spent epic actions at the start of its turn.   Claw Attack. The tiger makes a claw attack.   Maul (Costs 2 Actions). The tiger makes three bite attacks against one Prone target.



 
 

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