Triceratops
Triceratops, CR 5
STR
20
+6
DEX
8
-1
CON
17
+3
INT
2
-4
WIS
11
+0
CHA
4
-3
Special Abilites
Tropical Adaptation. The triceratops ignores the effects of warm weather. Trampling Charge. If the triceratops moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target must succeed in a Strength Contest against the triceratops or be knocked Prone. If the target is Prone, the triceratops can make one stomp attack against it as a Bonus Action.
Actions
Gore. Melee Attack: 1d20+9 to hit, reach 10 ft., one target. Hit: 24 ( 4d8+6 ) Piercing Damage. Stomp. Melee Attack: 1d20+9 to hit, reach 5 ft., one Prone creature or Small object. Hit: 22 ( 3d10+6 ) Bludgeoning Damage
Legendary Actions
The triceratops can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The triceratops regains spent epic actions at the start of its turn. Stomp Attack. The triceratops makes a stomp attack. Charge Attack (Costs 2 Actions). The triceratops moves 20 feet in a straight line and makes a gore attack on all enemies in its path. Any creature hit must win a Strength Contest against the triceratops or be knocked Prone and trampled. Rear Up (Costs 3 Actions). The triceratops makes a two stomp attacks and a gore attack against targets of its choice, even if those targets are not Prone.
Comments