Triceratops


 

Triceratops, CR 5

Huge beast, unaligned
Armor Class 15
Hit Points 95 ( 10d12+30 )
Spell Points
Speed 50ft

STR

20
+6

DEX

8
-1

CON

17
+3

INT

2
-4

WIS

11
+0

CHA

4
-3

Proficiency Bonus 3
Senses Passive Perception 8
Languages --

Special Abilites

Tropical Adaptation. The triceratops ignores the effects of warm weather.   Trampling Charge. If the triceratops moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target must succeed in a Strength Contest against the triceratops or be knocked Prone.   If the target is Prone, the triceratops can make one stomp attack against it as a Bonus Action.

Actions

Gore. Melee Attack: 1d20+9 to hit, reach 10 ft., one target. Hit: 24 ( 4d8+6 ) Piercing Damage.   Stomp. Melee Attack: 1d20+9 to hit, reach 5 ft., one Prone creature or Small object. Hit: 22 ( 3d10+6 ) Bludgeoning Damage

Legendary Actions

The triceratops can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The triceratops regains spent epic actions at the start of its turn.   Stomp Attack. The triceratops makes a stomp attack.   Charge Attack (Costs 2 Actions). The triceratops moves 20 feet in a straight line and makes a gore attack on all enemies in its path. Any creature hit must win a Strength Contest against the triceratops or be knocked Prone and trampled.   Rear Up (Costs 3 Actions). The triceratops makes a two stomp attacks and a gore attack against targets of its choice, even if those targets are not Prone.



 
 

Item drops

Treasure Drops


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