Tyrannosaurus Rex
Tyrannosaurus Rex, CR 8
STR
21
+7
DEX
10
+0
CON
18
+4
INT
2
-4
WIS
13
+1
CHA
8
-1
Special Abilites
Tropical Adaptation. The tyrannosaurus ignores the effects of warm weather.
Actions
Multiattack. The tyrannosaurus makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target. Bite. Melee Attack: 1d20+10 to hit, reach 10 ft., one target. Hit: 33 ( 4d12+7 ) Piercing Damage. If the target is a Medium or smaller creature, it is Grappled (escape DC 17). Until this grapple ends, the target is Restrained, and the tyrannosaurus can't bite another target. Tail. Melee Attack: 1d20+10 to hit, reach 10 ft., one target. Hit: 20 ( 3d8+7 ) Bludgeoning Damage
Legendary Actions
The tyrannosaurus can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The tyrannosaurus regains spent epic actions at the start of its turn. Tail Attack. The tyrannosaurus makes a tail attack. Lunge Attack (Costs 2 Actions). The tyrannosaurus moves 25 feet in a straight line and makes a bite attack on all enemies in its path. Creatures hit are Grappled (escape DC 17), and when a new creature is attacked it is thrown up to 20 feet in a random direction and knocked Prone. If a thrown target strikes a solid surface, the target takes 3 ( 1d6 ) Bludgeoning Damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.
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