Wall of Thorns

Wall of Thorns

6th-rank - Conjuration Priest Spell: Creation Plants

Casting Time: 1 action
Range: 120 feet
Duration: Concentration, up to 10 minutes
Components: V, S, M
Materials: a handful of thorns
Auditory Sensory Effects: Quiet
Visual Sensory Effects: Gargantuan
Olfactory Sensory Effects: Moderate
Casting Perception Mod +4
Effect Perception Mod +12

Bright, humming aura sprouts out of the ground and grows into a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall grows within range on a solid earthen surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight. When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 7d8 Piercing Damage, or half as much damage on a successful save.   A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters the wall on a turn or ends its turn there, the creature must make a Dexterity saving throw. It takes 7d8 Slashing Damage on a failed save, or half as much damage on a successful one.

At higher ranks: When you cast this spell as a spell of 7th rank or higher, both types of damage increase by 1d8 for each rank above 6th.


 

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