Warhorse Skeleton
Warhorse Skeleton, CR 1/2
Large undead, lawful evil
Armor Class 13 (barding scraps)
Hit Points 22 ( 3d10+6 )
Spell Points
Speed
60ft
STR
18
+4
DEX
13
+1
CON
15
+2
INT
2
-4
WIS
8
-1
CHA
4
-3
Proficiency Bonus 1
Damage Vulnerabilities bludgeoning
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses Darkvision 60 ft., Passive Perception 7
Languages --
Special Abilites
Trampling Charge. If the warhorse skeleton moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must win a Strength contest against the skeleton or be knocked Prone. If the target is prone, the skeleton can make another attack with its hooves against it as a Bonus Action.
Actions
Hooves. Melee Attack: 1d20+5 to hit, reach 5 ft., one target. Hit: 11 ( 2d6+4 ) Bludgeoning Damage.
Comments