Warhorse Skeleton


 

Warhorse Skeleton, CR 1/2

Large undead, lawful evil
Armor Class 13 (barding scraps)
Hit Points 22 ( 3d10+6 )
Spell Points
Speed 60ft

STR

18
+4

DEX

13
+1

CON

15
+2

INT

2
-4

WIS

8
-1

CHA

4
-3

Proficiency Bonus 1
Damage Vulnerabilities bludgeoning
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses Darkvision 60 ft., Passive Perception 7
Languages --

Special Abilites

Trampling Charge. If the warhorse skeleton moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must win a Strength contest against the skeleton or be knocked Prone. If the target is prone, the skeleton can make another attack with its hooves against it as a Bonus Action.

Actions

Hooves. Melee Attack: 1d20+5 to hit, reach 5 ft., one target. Hit: 11 ( 2d6+4 ) Bludgeoning Damage.



 
 

Item drops

Treasure Drops


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