Xorn


 

Xorn, CR 5

Medium elemental / monstrosity / earth composition, neutral
Armor Class 19
Hit Points 73 ( 7d8+42 )
Spell Points
Speed 20ft Burrow: 30ft

STR

17
+3

DEX

10
+0

CON

20
+6

INT

11
+0

WIS

10
+0

CHA

11
+0

Proficiency Bonus 3
Skills Perception ( 1d20+6 ), Stealth ( 1d20+3 )
Damage Resistances piercing and slashing from nonmagical attacks that aren't adamantine
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 14
Languages Common

Special Abilites

Earth Glide. The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through.   Stone Camouflage. The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.   Treasure Sense. The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it.

Actions

Multiattack. The xorn makes three claw attacks and one bite attack.   Claw. Melee Attack: 1d20+6 to hit, reach 5 ft., one target. Hit: 6 ( 1d6+3 ) Slashing Damage.   Bite. Melee Attack: 1d20+6 to hit, reach 5 ft., one target. Hit: 13 ( 3d6+3 ) Piercing Damage.

Legendary Actions

The xorn can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The xorn regains spent epic actions at the start of its turn.   Claw Attack. The xorn makes one claw attack.   Burrow (Costs 2 Actions). The xorn digs underground and moves up to 30 feet, carrying any creatures or objects it is holding. It can choose to remain underground, or reemerge in an unoccupied space it can see. While underground, it can use bite attacks on creatures above it before retreating back underground.   Whirl Claw (Costs 3 Actions). The xorn makes a claw attack on all creatures within reach.



 
 

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