Xorn
Xorn, CR 5
STR
17
+3
DEX
10
+0
CON
20
+6
INT
11
+0
WIS
10
+0
CHA
11
+0
Special Abilites
Earth Glide. The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through. Stone Camouflage. The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain. Treasure Sense. The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it.
Actions
Multiattack. The xorn makes three claw attacks and one bite attack. Claw. Melee Attack: 1d20+6 to hit, reach 5 ft., one target. Hit: 6 ( 1d6+3 ) Slashing Damage. Bite. Melee Attack: 1d20+6 to hit, reach 5 ft., one target. Hit: 13 ( 3d6+3 ) Piercing Damage.
Legendary Actions
The xorn can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The xorn regains spent epic actions at the start of its turn. Claw Attack. The xorn makes one claw attack. Burrow (Costs 2 Actions). The xorn digs underground and moves up to 30 feet, carrying any creatures or objects it is holding. It can choose to remain underground, or reemerge in an unoccupied space it can see. While underground, it can use bite attacks on creatures above it before retreating back underground. Whirl Claw (Costs 3 Actions). The xorn makes a claw attack on all creatures within reach.
Comments