Allena Axen't
Queen Of Brass
After the fall of the Black sun and Kasander Alenna was finally reunited with her family and citizens
of the Kingdom of Brass. Soon after the initial reunion she went to go speak to her cousin Sijr whom she just got
close with but he had already taken his leave. Before she was able to start after him the newly appointed
god and friend Delilah Duskglow asked her to start the designing and training of guns for her new angle and to speak with the
rest of her friends. After some time the party, which she only knew for a short time, split off onto wherever their
personal paths lead.
Over the years Alenna would be visited by the angles of the Azul Rose for training and repairs to her weapons which she took great pride in. She devoted herself to Moradin the god that best stowed her the weapons she fought Kasander with in this time also.
After a little over 2 years her dear cousin Sijr came back to the Kingdom of Brass to finally confront his father, to a great surprise he made it quick. The two cousins came to get closer as they both both started to phase out their constant fighting with the studying of arts. Her father Axel even making them a private building fixed with a study for Sijr and a workshop for herself.
Over the next 60 years she would continue to hone her gunsmithing, try and meet with her old friends, train the angels, and marry her fathers head engineer Devrack Chivram. The two would go on to have 4 children An'zaton Axen't, Heir to the Kingdom of Brass eldest of the siblings, has spent most of his life preparing to take over as king. He's a kind man, albeit a bit too focused on his studies, Twins Algarack & Alisos Axen't, twin Brother and Sister, Algarack has heart problems and Alisos spends her time taking care of her and she has become quite studios in the medical arts. And Finally Algir Axen't followed in the footsteps of his mother and grandfather. Becoming a gunsmith who went out on his own adventure.
Eventually she would become the Queen of the Kingdom of Brass at the age of 278 when the former king her father Axel Axen't died from complications of the heart in his twilight years. She continued in the steps of her father leading the dwarfs towards further research in various sciences, rebuilding/reclaiming the lost sections of the kingdom, and continuing trade between various countries.
Over the years Alenna would be visited by the angles of the Azul Rose for training and repairs to her weapons which she took great pride in. She devoted herself to Moradin the god that best stowed her the weapons she fought Kasander with in this time also.
After a little over 2 years her dear cousin Sijr came back to the Kingdom of Brass to finally confront his father, to a great surprise he made it quick. The two cousins came to get closer as they both both started to phase out their constant fighting with the studying of arts. Her father Axel even making them a private building fixed with a study for Sijr and a workshop for herself.
Over the next 60 years she would continue to hone her gunsmithing, try and meet with her old friends, train the angels, and marry her fathers head engineer Devrack Chivram. The two would go on to have 4 children An'zaton Axen't, Heir to the Kingdom of Brass eldest of the siblings, has spent most of his life preparing to take over as king. He's a kind man, albeit a bit too focused on his studies, Twins Algarack & Alisos Axen't, twin Brother and Sister, Algarack has heart problems and Alisos spends her time taking care of her and she has become quite studios in the medical arts. And Finally Algir Axen't followed in the footsteps of his mother and grandfather. Becoming a gunsmith who went out on his own adventure.
Eventually she would become the Queen of the Kingdom of Brass at the age of 278 when the former king her father Axel Axen't died from complications of the heart in his twilight years. She continued in the steps of her father leading the dwarfs towards further research in various sciences, rebuilding/reclaiming the lost sections of the kingdom, and continuing trade between various countries.
Physical Description
Special abilities
Trick Shots
When you make a firearm attack against a creature, you can expend 1 grit point. On a hit, the creature takes damage and must make a CON saving throw (DC 19) or suffer disadvantage on attacks until the end of their next turn.
Deadeye Shot When you make a firearm attack against a creature, you can expend 1 grit point to gain advantage on the attack roll.
Disarming Shot When you make a firearm attack against a creature, you can expend 1 grit point. On a hit, the creature takes damage and must succeed on a STR saving throw (DC 19) or drop 1 held object of your choice and have that object be pushed 10 ft. away from you.
Piercing Shot When you make a firearm attack against a creature, you can expend 1 grit point to attempt to fire through multiple opponents. The initial attack gains a +1 to the firearm’s misfire score. On a hit, the creature takes damage and you make an attack roll with disadvantage against every creature in a line directly behind the target within your first range increment. Only the initial attack can misfire.
Forceful Shot When you make a firearm attack against a creature, you can expend 1 grit point. On a hit, the creature takes damage and must succeed on a STR saving throw (19) or be pushed 15 ft. away from you.
Winging Shot When you make a firearm attack against a creature, you can expend 1 grit point. On a hit, the creature takes damage and must make a STR saving throw (19) or be knocked prone.
Hemorrhaging Critical Whenever you score a critical hit on an attack with a firearm, the target additionally suffers half of the damage from the attack at the end of its next turn.
Vicious Intent Your firearm attacks score a critical hit on a roll of 19-20, and you regain a grit point on a roll of 19 or 20 on a d20 attack roll.
Adept Marksman You learn trick shots that enhance a firearm attack in some way. You gain 5 grit points that you regain after a short rest. You also regain 1 when you roll a 20 on firearm attacks or you deal a killing blow to a significant threat (DM's discretion). Your saving throws for trick shots have a DC of 19.
Deadeye Shot When you make a firearm attack against a creature, you can expend 1 grit point to gain advantage on the attack roll.
Disarming Shot When you make a firearm attack against a creature, you can expend 1 grit point. On a hit, the creature takes damage and must succeed on a STR saving throw (DC 19) or drop 1 held object of your choice and have that object be pushed 10 ft. away from you.
Piercing Shot When you make a firearm attack against a creature, you can expend 1 grit point to attempt to fire through multiple opponents. The initial attack gains a +1 to the firearm’s misfire score. On a hit, the creature takes damage and you make an attack roll with disadvantage against every creature in a line directly behind the target within your first range increment. Only the initial attack can misfire.
Forceful Shot When you make a firearm attack against a creature, you can expend 1 grit point. On a hit, the creature takes damage and must succeed on a STR saving throw (19) or be pushed 15 ft. away from you.
Winging Shot When you make a firearm attack against a creature, you can expend 1 grit point. On a hit, the creature takes damage and must make a STR saving throw (19) or be knocked prone.
Hemorrhaging Critical Whenever you score a critical hit on an attack with a firearm, the target additionally suffers half of the damage from the attack at the end of its next turn.
Vicious Intent Your firearm attacks score a critical hit on a roll of 19-20, and you regain a grit point on a roll of 19 or 20 on a d20 attack roll.
Adept Marksman You learn trick shots that enhance a firearm attack in some way. You gain 5 grit points that you regain after a short rest. You also regain 1 when you roll a 20 on firearm attacks or you deal a killing blow to a significant threat (DM's discretion). Your saving throws for trick shots have a DC of 19.
Specialized Equipment
Moradin's Choir: Honor - Weapon crafted by the dwarven god Moradin, It was given as a gift to defeat Kasander. It attack was given the power of light to attack the darkness.
Moradin's Choir: Wisdom - Weapon crafted by the dwarven god Moradin, It was given as a gift to defeat Kasander. It contained the power of storms. Thundering out with magic towards her foes.
Judgement: Alenna's mastercrafted pepperbox, it dealt psychic damage.
Ruling: Alenna's mastercrafted pepperbox. It dealt thunder damage.
The Good Word: Her Fathers shotgun, it breathes out in flames when fired.
Moradin's Choir: Wisdom - Weapon crafted by the dwarven god Moradin, It was given as a gift to defeat Kasander. It contained the power of storms. Thundering out with magic towards her foes.
Judgement: Alenna's mastercrafted pepperbox, it dealt psychic damage.
Ruling: Alenna's mastercrafted pepperbox. It dealt thunder damage.
The Good Word: Her Fathers shotgun, it breathes out in flames when fired.
Mental characteristics
Accomplishments & Achievements
Saved her childhood friend Stella after they got seperated while escaping by the Black Sun
Was gifted personal weapons by Moradin the God of Dwarfs
Was one of the first in the party to understand Kasanders motives and go along with his plan
Finally got close to her cousin Sijr
Was untouched in the final battle against Kasander while unleashing some of the most damage
Trained the angles of the Azul Rose (Orleanda)
Was the only person to not draw power from a god in the final battle- Became Queen of the Kingdom of The Kingdom of Brass
Was gifted personal weapons by Moradin the God of Dwarfs
Was one of the first in the party to understand Kasanders motives and go along with his plan
Finally got close to her cousin Sijr
Was untouched in the final battle against Kasander while unleashing some of the most damage
Trained the angles of the Azul Rose (Orleanda)
Was the only person to not draw power from a god in the final battle- Became Queen of the Kingdom of The Kingdom of Brass
Relationships
Alignment
Lawful Neutral
Current Location
Year of Birth
814 IE
486 Years old
Family
Spouses
Devrack Chivram
(Husband)
Siblings
Gender
Female
Eyes
Blue
Hair
Long Red Hair
Skin Tone/Pigmentation
Fair Skin
Belief/Deity
Moradin
Aligned Organization