Drentouk (Dren-two-k)
Commonly referred to as the Drowned Ones, the Drentouk are sad creatures. In the Oceans of Vatenrelm, there exists a flesh eating algae known as tektslirs. These algae commonly attach themselves to floating corpses of drowned sailors, breaking them down to only their bones. However, rarely, a strange phenomenon happens, in which once a tektslir has absorbed the bones of a corpse into its mass, it somehow absorbs the essence and memories of that corpse. This causes the algae to coalesce into a humanoid shape, utilizing the bones of the deceased for greater mobility, and becomes a Drentouk. Initially believing themselves to be the same person as the consumed corpse, a newly formed Drentouk generally seeks out its friends and loved ones, only to be chased away due to their horrific appearance and the confirmation that the original loved one is dead beyond hope. Thus, after facing persecution, the Drentouk often band together and form pirate gangs who raid the living, attracting more tektslirs and continuing the cycle.
Basic Information
Anatomy
While at a distance they may resemble a normal humanoid race, closer inspection reveals that a Drentouk's body is in fact an slimy coating covering the floating bones used to move the body around. The mobility these bones grant are much less than in life, and a Drentouk who doesn't consume meat regularly will start to break down these bones, further reducing their mobility.
Genetics and Reproduction
The Drentouk are incapable of reproduction normally, and must rely on the tektslirs to create more Drentouk. Some evil or spiteful Drentouk crews cultivate tektslir and become vicious pirates, attacking sallors and tossing their corpses to the tektslir in hopes of building their company.
Growth Rate & Stages
All Drentouk begin their life as a mass of tektslir, and grow into the Drentouk after assimilating the bones of unfortunate soul. Thus, they are "born" fully formed and with many of the memories of the base creature. Drentouk that spawn from the bones of children become very confused when they don't age traditionally. While they don't age like a typical creature, all Drentouk will eventually regress back into the tektslir that they originated from as those original bones are digested away over the course of years.
Ecology and Habitats
The tektslir thrive in the tropical climate of the Northern Vaten Sea, The Lawless Surf. Thus the Drentouk mostly stick to warmer areas.
Dietary Needs and Habits
A Drentouk needs to consume meat and bones in order to stave off the decompositions of their carried bones. Drentouks that fail to eat properlly slowly begin reconsuming their own bones, degenerating back into tektslir.
Behaviour
The Drentouk have two states "Newborn" and "Awakened". A Newborn Drentouk fully believes that it is the creature whose bones that the Drentouk carry, while an Awakened Drentouk has realized their true nature. The Newborn have a psychologic block, ignoring obvious signs of their different nature, such as their changed appearance; such blocks are usually only overcome by a direct confrontation with a loved one or close friend of the deceased.
Additional Information
Uses, Products & Exploitation
Some unscrupulous businessmen utilize newborn Drentouk for their increased stamina, attempting to keep the truth from them to continue exploiting their workers, even in death.
Average Intelligence
The Drentouk gain their Intelligence from the memories of their carried bones, but often have those memories be jumbled or confused, and thus often get things that most would know as common knowledge as wrong.
Perception and Sensory Capabilities
While most oozes are blind, the Drentouk's body forms proto-eyes to help it see as its supposed to. Despite this, the Drentouk lacks whatever advanced sensory capabilities the base creature had in life. This itself can cause a "newborn" Drentouk confusion, but it often chalks up its reduced vision as a byproduct of its "accident".
Civilization and Culture
Naming Traditions
The Drentouk takes the name of the person whose bones it carries, but may often misremember how it is spelled, or even purposefully misspell it to distinguish themselves once they discover the truth of their nature.
Major Organizations
Many Drentouk join bands of roving pirates made up entirely of Drentouk. Such Drentouk usually hold no allegiances to any other crew, even other pirates in the Pirate Coalition, due to many of them holding the bones of former pirates. The most dangerous ship on the seas, the undead ship Broken Depths, has many evil Drentouk serving on it, as its constant attacking of living ships both attracts and feeds the tektslirs.
Beauty Ideals
Most Drentouk attempt to cover up their bones and strange features, trying to pass off as a member of their "original" race. However, in private or in groups of Awakened, many Drentouk love to admire their bones and the bones of others.
Gender Ideals
The Drentouk inherit the ideals of their base creature, but are quick to abandon them once awoken if it becomes essential to their survival.
Courtship Ideals
Since they can't reproduce, the Drentouk have little in the way of courtships once they realize their true nature. Many Drentouk born from the bones of sailors often travel to that sailors home and partner, believing they are returning home to a loving family after a harrowing journey at sea, only to be turned away and driven out. Rarely, some of these partners prefer to keep them around, using the Drentouk as a way to gain closure from the death of their loved one.
Relationship Ideals
The Drentouk struggle to make any positive relationships once they awaken, as they are often stuck with confusion, anger, and guilt. Some family members accept the Drentouk as a second chance to reconnect with a lost loved one, but most blame the Drentouk for their death and drive them away. However, once a creature earns the trust of a Drentouk, they gain an incredible ally, as a Drentouk can use its incredible stamina to fight for their loved ones far beyond what the original creature could.
Average Technological Level
Due to the deaths of the sailors they are born from, the Drentouk have inherited a love of ship-building and sailing, and thus have much nautical knowledge.
Major Language Groups and Dialects
Due to a majority of Dretouk rising from Vala sailors, most speak Vlatya Common.
Common Etiquette Rules
It is very rude to stare at a Drentouks bones, and they become very uncomfortable when others point out those bones are not truly "theirs". Accusing them of being an undead monster or similar insults are a quick way to have ones own body fed to the tektslirs.
Common Dress Code
Newborn Drentouk will seek out whatever clothes the base creature worn in life, but will often confuse a specific detail. Awakened Drentouk try to cover up their nature with large coats, hoping to conceal their inner bones until people are up close.
Common Customs, Traditions and Rituals
Most Awakened Drentouk who travel together often humor the newborns they themselves create, pretending to have rescued them from a disaster at sea, and facilitating their return home with an offer to help them in a time of need. This leaves the newborn unprepared for they shock and rejection they typically encounter, quickly driving them back to the Drentouk's ship to continue the cycle.
Common Taboos
The Drentouk initially pick up the same taboos and dislikes of the creature whose bones they carry, but often lose those restraints once they become Awakened and realize what they have become. Many become spiteful and cruel, embracing things that the original creature would never have done, but some also take this as a second chance to fix their mistakes and turn what remains of their life around.
History
While the exact origins of the tektslirs and the Drentouk are unclear, it is believed that a great battle took place in the Age of Conflict that resulted in countless casualties. The sludge from this conflict became the first tektslir algae. Some speculate that the demigod Grimm was also somehow involved.
Common Myths and Legends
Many Drentouk turn away from religion once they awaken, but some turn to worshiping Grimm, the god of undeath, or Nilbi,, the god of piracy. Some others even embrace their ooze nature and venerate the ancient ooze Albanor.
Some believe that the Jelliods are also somehow involved in the creation of the Drentouk, or at least a byproduct of them. Those speculate that the Jelliods form from the unattached souls of the drowned, while the Drentouk are the bodies that are left behind when the souls are swept away, and are seeking to reunite with their soul or "purpose"
Interspecies Relations and Assumptions
Racial Table - Drentouk: Hit Dice: D8; Class Skills: Same as base creature (See Carried Bones ability Skill Ranks Per Level: 2 + Intelligence modifier; Weapon Proficiency: Same as base creature; Armor Proficenecy: One step lower than base creature.
Level | BAB | Fort | Reflex | Will | Abilities |
---|---|---|---|---|---|
1st | +0 | +0 | +0 | +0 | Half-Ooze, Carried Bones, Unfinished Buisness, Undead Vulnerabilities |
2nd | +1 | +0 | +0 | +0 | Consume Bodies |
3rd | +2 | +1 | +1 | +1 | Consume Essence |
4th | +3 | +1 | +1 | +1 | Consume Apperance; +2 Constitution, +2 Charisma |
5th | +3 | +1 | +1 | +1 | Necro-Life Body |
Random Starting Ages
Adulthood | Intuitive1 | Self-Taught2 | Trained4 |
---|---|---|---|
1 year (physically born at the same age as base creature) | +1d4 years (2 - 5) | +1d6 years (2 - 7) | +1d8 years (2 - 9) |
Random Height and Weight
Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|
Same as base creature | Same as base creature | 1/2 of base creature | +(3d4 lbs.) |
Drentouk Aging Table
Middle Age (-1 to Str, Dex, and Con, +1 to Int, Wis, and Cha) | Old (-2 to Str, Dex, and Con, +2 to Int, Wis, and Cha) | Venerable (-3 to Str, Dex, and Con, +3 to Int, Wis, and Cha) | Maximum Age (GM secretly decides maximum age) |
---|---|---|---|
18 years | 24 years | 36 years | 36 + 1d12 years (37 - 48 years) |
For Drentouk families and homelands, roll on the tables for the base creature for that creatures original family and memories of their original home (although a disaster that killed the base creature may have also killed some of their family)
Drentouk
Type
Ooze
Ability Score Modifier
+2 Constitution, +2 Charisma, -2 Dexterity, -2 Wisdom; Drentouk are hardy and intimidating, but have poor mobility and are mentally confused.
Size
medium
Speed
A medium sized Drentouk has a speed of 20 feet, while a small sized Drentouk has a speed of 10 feet.
Language
A Drentouk begins play speaking any one language the creature whose bones it carries spoke in life (See Carried Bones ability below), typically Common (Vlatyan). A Drentouk with a high Intelligence score can select from any languages that creature knew in life as its bonus languages.
Alternate Racial Traits
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