The Start Report
General Summary
Character Connections
- Bud is on the run from a nobel
- He pissed off a king and now there is a warrant out for his arrest
- Tija spent a lot of time as a bodyguard for caravans which traveled north.
- They were once a well known party, but split up after Bud insulted a king. They now find themselves at the same tavern in the north.
- Plague found themselves in a bar fight after drinking too much and arguing about rat’s not spreading the plague. Chasing Wind steps in and both Plague and Chasing Wind defeat the thugs.
- Bud delivered a package to an ice fey for Tija. Tija owes Bud for this work.
- Bud almost lost all of their reputation as a storyteller at a princes’s wedding. Chasing Wind and Plague save the princess puppy which grants them a boon. The boon is used to pardon Bud.
Adventure
- Game start: The team gathers in a tavern in the far north
- Banain Thunderhead approaches the party in the tavern since they are the only group of 4 individuals sitting together in this small tavern.
- Banain asks the characters to retrieve his airship from the Lord of Ice
- ___In return Banain will provide free transportation for 1 year, but he must be able to make sales in that time to pay off his 5000 gp debt to the bank.
- ___The airship name is The Silver Lining. It has the name on the side of the hull.
- ___It’s a 55-ft long x 20 ft wide ship.
- The group agrees to rescue the ship from The Lord of Ice
- Banain says it’s best to get the ship before sunset since it will be very difficult to move the ship in the high winds at sunset, and they might hit a mountain side trying to fly it out in the dark. This gives the characters five hours to rescue the airship.
- Arrival at the base of the mountain was uneventful.
- Banain explained how there were bears, ice lizards, and snow leopards seen in the area, but none were seen on the trip to the base of the mountain.
- Scouting carefully Tija and Bud find a weak portion of the ice river they are walking on. The team uses their flying brooms and boots to travel over the weak ice.
- Further up the mountain Tija is leading the way and finds a valley where the wind begins to whistle.
- While traveling through this whistling valley, Tija is attacked by air elementals.
- ___The party fights them off by slaying one and hitting several with a Destructive Wave.
- ___After one of their brethren die, the air elementals give up the valley to the adventures and fly off into several canyons.
- Tija continues to lead the party up the mountain side and finds a beaten path.
- Following the beaten path, the party finds themselves in a beautiful and glistening wintery weather. At that time Bud’s weapon of warning vibrates a lot alerting them to danger.
- The party is attacked by snow flake plant monsters known as a Frostveil.
- ___The tendrils on these elite frostveil hit hard.
- ___Tija finds their acidic blood is very painful when they are hit in melee.
- ___Bud concludes correctly the frostveil are vulnerable to fire and launces a fireball, but also catches Tija in it. This removes about half of Tija’s HP as she critically fails her save.
- ___The team finds themselves surrounded by the frosveil after the fireball. This is when the frostveil release their confusing spirit spores. Both Bud and Plagüe become confused by these spores.
- ___ Chasing Wind launches a couple fire bolts and Tija’s magical greatsword finish off the remaining frostveils
- The party was feeling worn down from this fight with the frostveils. They setup a Tiny Hut in the path and take a short rest.
- At the end of the rest, a cyclops happens down the trail they were following. He was singing a simple hunting song to himself.
- The team decides to backtrack the path the cyclops had taken, which leads them west and around a few ledges.
- Game End: The part finds the residence of another cyclops. It’s tending to a small fire and drying skins. The team is considering creating food and water for the cyclops and approaching with a gift.
Rewards Granted
No treasure found.
Character(s) interacted with
Mission given by Banain Thunderhead
Created Content
A small tribe of cyclops live in the cold northern mountains. This tribe survives day by day hunting and gathering. It's a very rough life, but they enjoy the simplicity of living outside of any society or worries from neighbors. Each family of the tribe live a relativly long distance from each other.
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