Structure
The organization is clouded in mystery and darkness. The Wizards inside this organization practice forbidden magic.
The leader Sarotia Alure, comes from a long line of Necromancers, and she followed up her mother after her mother died. The rest of the organization follows her lead.
Culture
The rest of the wizards are hunting the members of this organization down, they consider this type of magic unnatural, and it is very dangerous. Something the Necromancers do not deny, but they are training decades to call upon the death to bring them back. And they have set rules that are in place to protect the Necromancer. If the rules are not obeyed the Necromancer can lose their magic, and is banished from the organization. Or in some cases they lose their live, which is not a mercy.
Public Agenda
Necromancers are known to keep to themselves, it those not help that they are being hunted. But it is something they train for.
But they are for hire, if somebody pays the right amount of money. 10,000 golden Acorns. They preform their magic to bring the loved one back from the death. And even them if the dead is not longer death then 48 hours. After that there is nothing a Necromancer can do.
Assets
History
The night was cold, and the wind didn't give the small village of wizard a quarter. Thunder crashed down from the skies and trees started to fall left and right. Some of them fall on the little wooden houses. Killing the ones who took shelter there. Death didn't discriminate, it took the young and healthy, the old and weak. Haghor Rane, lost his son. When a tree crashed down on the place he called home. His wife wasn't better off, but the death of his son almost broke him. He was a master wizard, but his magic wasn't strong enough to save his little boy. The rain started to fall, mirroring his feelings. The morning came, and punished Haghor once again. The sun shone bright as if the storm of last night hadn't happened. Which was a lie, the distraction of his village was for every one to see. Now house was spared, the death outnumbered the living. Haghor kneeled inside his crushed house, holding his son's body inside his hands. The empty eyes stared back at him. He didn't know how he would survive without his boy. A spark of unknown magic blossomed inside him, he didn't know it. But instead of the normal heat that rushed through his body, this magic brought the coldness of death. Instead of fearing it, Haghor embraced it. The magic took over his body, and made its way to his hands. Slowly the black tare that resembled the magic poured into his son. He didn't know how long he sat there, but one moment his son was death and at the other he started to gasp for air. Tears streamed down over his cheeks, dripping on to his sons' face. His boy was a life. Others inside the village were shocked by seeing his son, back on his feet. Asking Haghor how it was even possible. Haghor told them about the cold magic, and he even used it on another child. The villagers started to duplicate his instructions, and it didn't take long before everybody that had died during the storm was back on their feet. They even helped to clean up the mess.Haghor Rane was the first ever Necromancer. It was pure luck that he discovered this dark form of magic during a storm that destroyed the whole village. Later it was discovered that the storm was caused by Stormdigo's. A species that those no longer exist inside Mirror World. Haghor devoted his time to teach others how to use the magic, but he also warned them to be careful with it. Because bringing people back from the death was going against nature. The villagers were the first members of the Negromanti. Haghor's son took over the leadership after his father passed away. He was the one who wrote the rules that the Necromancers need to follow.
La morte è solo l'inizio (Death is only the beginning)
Founding Date
Unknown
Type
Religious, Coven
Leader
Related Items
Notable Members
Related Species
The Rules
- The revival needs to be done in 48 hours, after that the soul of the decided is gone.
- Revive only the once whose time has not come. If they were very ill or very old then do not revive them. NO MATTER THE AGE
- Do not revive, without getting paid first. It can be a trap.
- If the people can not pay you, it is not worth the risk.
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