Guild services

The next largest class of workers after Miners is that of guild workers and service providers. There are no guilds in Mythrite per se; people flocked to Mythrite from all over the Sword Coast including huge numbers from Waterdeep, Neverwinter, and Baldur's Gate, and each city has its own separate guild system. Many of these workers came to Mythrite to escape a dour apprenticeship, while others resented the mandated profit-sharing and quality control models of the city guilds. Others however feel strongly that guilds protect their trades, yield bigger profits, and will be necessary to compete with the larger, more established coastal cities.   Trades and services are broad and varied, from blacksmithing to needlework. They include leatherworkers, cobblers, dyers, fletchers, glassmakers, weavers, stonemasons, loggers, brewers, couriers, and more. They often have tense relations with the merchants who buy and resell their wares.

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