Mutania

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Mutania is a world in flux. Sapient creatures with many eyes are mutated by the magical wormstone. Rivers are alive and imbue the power of necromancy to their most devoted disciples. Inland seas disappear and reappear according to the whims of the gods. Magicians fend off the beasts from the astral realm.
Mutania is a worldbuilding project focused on xenobiology and cultural development. The planet is ex-industrial and pacifistic. Magic plays a role in the everyday lives of people across the planet: from the raw transmutational power of wormstone, to river magic capable of bringing the dead back to life, to the sound-based astral magic favored by medical magicians and ordinary people.   The predominant animal group on Mutania is the mammile, or a creature with mammalian, reptilian, and/or avian traits. Some traits are common across most mammiles, including four or more eyes and strange limbs. Multiple sapient species populate the four major continents, including the star-nosed four-eyed ildoar, the giant egg-laying sela, the six-armed rattle-tailed teronura, and the kangaroo-tailed ostrich-like rarites.   Right now, the primary setting is the continent of Zige, home to different cultures and states that are beginning to engage within one another. In a world without mass conflict, peoples engage in respectful cultural exchange and develop with inclusive and good intentions. Not every culture is perfect, but systemic evil has no place on Mutania for long.   To get started engaging with the world, feel free to check out the World Codex and dive into what seems interesting. The Raro, Yalisi, Kalora, and Kugma cultures, especially their religions, have the most development, but who knows what comes next?