High King of Akozar
King Malcer Asterio
Mental characteristics
Mental Trauma
Personality Characteristics
Motivation
Likes & Dislikes
Virtues & Personality perks
Personality Quirks
Social
Contacts & Relations
Family Ties
Religious Views
Relationships
History
As a Daelord, Aton has been around since long before Malcer was even born. He has served the Asterio family for generations and will continue to do so for generations to come.
Shared Acquaintances
Daelord Nycote, the King's War Councelor.
History
When Celtal was brought up from his possition as slave he found himself following his father when he went to the palace to consult with the king. There he met the young prince and they became fast friends spending every moment they could together. When it became apparent that they were inseperable their father's arranged for them to share tutors.
Nicknames & Petnames
Cel and Mal were the obvious outcome of nicknames between the two.
Relationship Reasoning
No one else their age wanted to spend time with the half elven slave, and no one was brave enough to befriend the prince. Their relationship was natural when confronted by two lonely children.
Wealth & Financial state
D&D 5e SRD
Anstruth Harp
Wondrous Item Very Rare (this item requires attunement) [Required by bard]
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Control Weather, Cure Wounds (5th level), Wall of Thorns. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
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