Airie Amberhand
Airie was a member of The Rootbound, who lived in Sehraya during The Era of Tranquility. She had some innate magical talent as a sorcerer, and through unusual devotion, become one of the first abjuration wizards. Her biggest desire was to find a way to protect her people from the threat of outsiders, as well as the creatures found within The Ommiknit.
Studies
Airie had some innate magical talent as a sorcerer, which was relatively unusual amongst the Rootbound, whose magical tended to manifest in a druidic fashion. She was not the most powerful of magic users around, but this only spurred her on to improve her abilities, and she became one of the first abjuration wizards. Resources were scant in the Omniknit, so she relied heavily on experimentation and rigorous notetaking. Her primary motivation was to find a way of protecting her people from outsiders, as well as from the creatures within the Omniknit, like the Mayeeta Wolves. She had lost several loved ones to attacks and sicknesses carried by travellers to the settlement, and wanted to prevent further loss.
Creating a Tome
In the course of her studies, Airie created Druhmaar the Wakeful, a magical tome filled with her research and experiments with abjuration magic, a magical school still in its infancy. The tome had a kind of sentience, with the ability to communicate with its keeper, and it would go on to long outlive Airie herself.
Concern and Expulsion
While Airie's loved ones and community were initially supportive of her studies, and even pleased to make use of her talents, they became concerned at the intensity of her research, and at her seeming determination to isolate them entirely, and her unwillingness to accept loss and risk as parts of life. Numerous conversations were undertaken with her, with her loved ones and the elders, but she was reluctant to hear them. Whenever a loss or injury happened in the community, she would redouble her efforts, often working to the point of exhaustion.
Events came to a head when in 425 ET, in an effort to test new stasis magics that might temporarily bind attackers, she permanently trapped two community members, including a close friend, in stasis and was unable to dispell the effect. She was heartbroken, as was the community. She tried for weeks to release them, refusing to eat, barely drinking or sleeping, and her loved ones feared losing her as well. Several meetings were held with her and her loved ones, along with the elders. It was eventually decided that in order to force her to let go and begin to heal, and protect the community from the intense magics that Airie still refused to give up, the wizard would leave Sehraya and go out into the world.
Airie and her loved ones were devastated, but could see no other way forward. It was hoped by all that maybe Airie could return one day, though none were sure how this might come to be. Airie herself was determined to keep learning, in order to find a way to reverse her errant spell and restore the frozen community members. Unfortunately this would never come to be.
Later Life
Now alone in the world, Airie devoted herself to learning more about magic, and looking for any new avenues to dispell the spell she cast. Her tome, Druhmaar the Wakeful, incorporated and encouraged this compulsion for grasping at knowledge, and for some time, Airie even turned to thieving in an effort to gain more information and learning. However as she made new friends, and began to realise that she would not manage to return home and undo her spell, she decided to let go of Druhmaar the Wakeful, who she saw as a reminder of her foolish past, and in 542 ET, she left her tome in a village library for fate to do with as it willed. She herself worked on a new spellbook, that lacked Druhmaar's sentience.
Death
Airie died in 678 ET, at three hundred and sixty four years old. She never fully recovered emotionally from leaving her people, and in her later life, she became more careless as to who she helped with her magic. When she realised that she had inadvertantly sealed a magical item that was used for healing by several villages into a vault controlled by a noble, she was deeply ashamed, and joined with the villagers to get it back. She was successful in dispelling her spellwork so that the villagers could retrieve the item, but she was injured in the battle that followed and died. Her ashes were conveyed, at her wish, by her friends to the edges of the the Omniknit, where magical means were used to summon her kin, who retrieved them.
Studies
Airie had some innate magical talent as a sorcerer, which was relatively unusual amongst the Rootbound, whose magical tended to manifest in a druidic fashion. She was not the most powerful of magic users around, but this only spurred her on to improve her abilities, and she became one of the first abjuration wizards. Resources were scant in the Omniknit, so she relied heavily on experimentation and rigorous notetaking. Her primary motivation was to find a way of protecting her people from outsiders, as well as from the creatures within the Omniknit, like the Mayeeta Wolves. She had lost several loved ones to attacks and sicknesses carried by travellers to the settlement, and wanted to prevent further loss.
Creating a Tome
In the course of her studies, Airie created Druhmaar the Wakeful, a magical tome filled with her research and experiments with abjuration magic, a magical school still in its infancy. The tome had a kind of sentience, with the ability to communicate with its keeper, and it would go on to long outlive Airie herself.
Concern and Expulsion
While Airie's loved ones and community were initially supportive of her studies, and even pleased to make use of her talents, they became concerned at the intensity of her research, and at her seeming determination to isolate them entirely, and her unwillingness to accept loss and risk as parts of life. Numerous conversations were undertaken with her, with her loved ones and the elders, but she was reluctant to hear them. Whenever a loss or injury happened in the community, she would redouble her efforts, often working to the point of exhaustion.
Events came to a head when in 425 ET, in an effort to test new stasis magics that might temporarily bind attackers, she permanently trapped two community members, including a close friend, in stasis and was unable to dispell the effect. She was heartbroken, as was the community. She tried for weeks to release them, refusing to eat, barely drinking or sleeping, and her loved ones feared losing her as well. Several meetings were held with her and her loved ones, along with the elders. It was eventually decided that in order to force her to let go and begin to heal, and protect the community from the intense magics that Airie still refused to give up, the wizard would leave Sehraya and go out into the world.
Airie and her loved ones were devastated, but could see no other way forward. It was hoped by all that maybe Airie could return one day, though none were sure how this might come to be. Airie herself was determined to keep learning, in order to find a way to reverse her errant spell and restore the frozen community members. Unfortunately this would never come to be.
Later Life
Now alone in the world, Airie devoted herself to learning more about magic, and looking for any new avenues to dispell the spell she cast. Her tome, Druhmaar the Wakeful, incorporated and encouraged this compulsion for grasping at knowledge, and for some time, Airie even turned to thieving in an effort to gain more information and learning. However as she made new friends, and began to realise that she would not manage to return home and undo her spell, she decided to let go of Druhmaar the Wakeful, who she saw as a reminder of her foolish past, and in 542 ET, she left her tome in a village library for fate to do with as it willed. She herself worked on a new spellbook, that lacked Druhmaar's sentience.
Death
Airie died in 678 ET, at three hundred and sixty four years old. She never fully recovered emotionally from leaving her people, and in her later life, she became more careless as to who she helped with her magic. When she realised that she had inadvertantly sealed a magical item that was used for healing by several villages into a vault controlled by a noble, she was deeply ashamed, and joined with the villagers to get it back. She was successful in dispelling her spellwork so that the villagers could retrieve the item, but she was injured in the battle that followed and died. Her ashes were conveyed, at her wish, by her friends to the edges of the the Omniknit, where magical means were used to summon her kin, who retrieved them.
Species
Ethnicity
Date of Birth
11th April 314 ET
Date of Death
23rd November 878 ET
Birthplace
Sehraya
Children
Pronouns
She/her
Sex
Female
Gender
Woman
Eyes
Indigo
Hair
Silvery white
Skin Tone/Pigmentation
Pale grey, dappled fur
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