Hork

Origin: First Settlement Age: Old 300 - 1000 years +1 population density Size: Medium 50,000 people +0 number of districts Environment: River, Forest Outside the Capital: Caravan Community, None, Event Grounds Stewardship: Adequate +0 general condition, +0 population wealth, +0 law enforcement General Condition: Magnificent +2 district condition Fortification: Fortified +3 disposition Market Square: Tight Vendor Stall Acquisition: Sponsored Referral Only - No Fee Merchant Overflow: Banned +1 law enforcement Underground Passages: Sewers   Leadership: Elected Council Leadership Unity: Uneasy Governing Priority: Expansionist +1 military force Priority Approach: Aggressive (Strong) Priority Success: Successful Lifestyle: Respectable +0 residence Residence: Large Mansion Intent: Genuine   Number of Connections: 3
  • Enemy (Hated)
  • Enemy (Friendly)
  • Ally (with Reservations)
  • Spy Network Size: Modest Infiltration Depth: Immersed
  • Goals: Establishing and building deeper connections with key figures
  • Repercussions: Individual - mortal peril or possible attempts to turn operative National - Ultimatums, deals highly in favor of the target
  • Counterintelligence: Adequate - Passing   Notable Visitors: 2 Roles: Ruler's Spouse - An Important Meeting, Adventurer - Grudge   Military: Yes - Standing Recruitment Type: Conscripted Size of Force: Strong Specialization: Calculation Military Facilities: Moderate Structures Outside the Capital   Nobility: Deeds Primary Nobles: 5 Relationship to the Leadership: Defended Relationship with the People: Bad - root of relationship to the people: negative - The leadership treats the people and the nobility differently   Culture: Art & Beauty Pursuit of Culture: Keen Interest Population Density: Populous +0 night activity Population Wealth: Wealthy -2 general crime Visitor Traffic: Crowds +2 night activity Disposition: Neutral Night Activity: Active Law Enforcement: Extensive City Watch General Crime: Common +3 urban encounter Organized Crime: Completely Secret   Districts: 5 (Industrial, Botanical, Temple, Arcane, Administrative)   Industrial-- Nobility = 3 District Condition: Far Better 2 steps better than Magnificent District Entry: Guarded +2 district crime District Crime: Far Better 2 steps better than Common Housing: None Notable Locations: 1 Locations: 
  • Smithy shop
  • Miller shop
  • General Store shop (notable - Excellent Offerings)
  • Tavern
  • Wainwright shop
  • Botanical-- Nobility = 0 District Condition: Worse 1 steps lower than Magnificent District Entry: Open +0 district crime District Crime: Equal than Common Housing: Limited Notable Locations: 2 Locations:
  • Outdoor Recreational Area
  • Inn
  • Stable
  • Magic Shop: Weapons (notable - Coercion)
  • House of Leisure (notable - Exciting)
  • Artist shop
  • Temple-- Nobility = 1 District Condition: Better 1 steps better than Magnificent District Entry: Open +0 district crime District Crime: Far Better 2 steps better than Common Housing: Limited Notable Locations: 1 Locations:
  • Temple
  • Archives/Library
  • no shops
  • Hired Help: Scribes (Individual Person)
  • Hired Help: Priestly Guidance (Individual Person)
  • Hired Help: Hands of the Divine (Individual Person)
  • Rare Libations & Fare shop (notable - Organization Affiliation)
  • Hired Help: Priestly Guidance (Team)
  • Doctor/Apothecary
  • Arcane-- Nobility = 0 District Condition: Better 1 steps better than Magnificent District Entry: Open +0 district crime District Crime: Far Better 2 steps better than Common Housing: Limited Notable Locations: 2 Locations:
  • Archives/Library
  • Academy/University
  • Magic Shop: Jewelry
  • Magic Shop: Weapons
  • Hired Help: Magic Mercenaries (Individual Person)
  • Barber shop (notable - Nearby Curiosity)
  • Soothsayer (notable - Excellent Offerings)
  • Hired Help: Magic Mercenaries (Guild)
  • Administrative-- Nobility = 1 District Condition: Equal than Magnificent District Entry: Lightly Guarded +1 district crime District Crime: Better 1 steps better than Common Housing: None Notable Locations: 1 Locations:
  • Courthouse
  • Chancery
  • Town Hall
  • Treasury
  • no shop
  • ---  Hired Help: Scribes & Clerks (Individual Person)
  • Bathhouse (notable - Important Person)
  • Hired Help: Cloak & Dagger (Team)
  • Tailor shop
  • Recent History: A feud between two of the capital's nobles, or major figures, came to blows very publicly, leaving each party dissatisfied and, possibly, looking to exact revenge. Noteworthy Officials: Jailor - Incompetent Beneath the Surface: Outside Contact - Willfully Ignorant
    Type
    Capital
    Population
    50,250
    Location under

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