Hork
Origin: First Settlement
Age: Old 300 - 1000 years +1 population density
Size: Medium 50,000 people +0 number of districts
Environment: River, Forest
Outside the Capital: Caravan Community, None, Event Grounds
Stewardship: Adequate +0 general condition, +0 population wealth, +0 law enforcement
General Condition: Magnificent +2 district condition
Fortification: Fortified +3 disposition
Market Square: Tight
Vendor Stall Acquisition: Sponsored Referral Only - No Fee
Merchant Overflow: Banned +1 law enforcement
Underground Passages: Sewers
Leadership: Elected Council
Leadership Unity: Uneasy
Governing Priority: Expansionist +1 military force
Priority Approach: Aggressive (Strong)
Priority Success: Successful
Lifestyle: Respectable +0 residence
Residence: Large Mansion
Intent: Genuine
Number of Connections: 3
Enemy (Hated)
Enemy (Friendly)
Ally (with Reservations)
Spy Network Size: Modest
Infiltration Depth: Immersed
Goals: Establishing and building deeper connections with key figures
Repercussions: Individual - mortal peril or possible attempts to turn operative National - Ultimatums, deals highly in favor of the target
Counterintelligence: Adequate - Passing
Notable Visitors: 2
Roles: Ruler's Spouse - An Important Meeting, Adventurer - Grudge
Military: Yes - Standing
Recruitment Type: Conscripted
Size of Force: Strong
Specialization: Calculation
Military Facilities: Moderate Structures Outside the Capital
Nobility: Deeds
Primary Nobles: 5
Relationship to the Leadership: Defended
Relationship with the People: Bad - root of relationship to the people: negative - The leadership treats the people and the nobility differently
Culture: Art & Beauty
Pursuit of Culture: Keen Interest
Population Density: Populous +0 night activity
Population Wealth: Wealthy -2 general crime
Visitor Traffic: Crowds +2 night activity
Disposition: Neutral
Night Activity: Active
Law Enforcement: Extensive City Watch
General Crime: Common +3 urban encounter
Organized Crime: Completely Secret
Districts: 5 (Industrial, Botanical, Temple, Arcane, Administrative)
Industrial-- Nobility = 3
District Condition: Far Better 2 steps better than Magnificent
District Entry: Guarded +2 district crime
District Crime: Far Better 2 steps better than Common
Housing: None
Notable Locations: 1
Locations:
Smithy shop
Miller shop
General Store shop (notable - Excellent Offerings)
Tavern
Wainwright shop
Botanical-- Nobility = 0
District Condition: Worse 1 steps lower than Magnificent
District Entry: Open +0 district crime
District Crime: Equal than Common
Housing: Limited
Notable Locations: 2
Locations:
Outdoor Recreational Area
Inn
Stable
Magic Shop: Weapons (notable - Coercion)
House of Leisure (notable - Exciting)
Artist shop
Temple-- Nobility = 1
District Condition: Better 1 steps better than Magnificent
District Entry: Open +0 district crime
District Crime: Far Better 2 steps better than Common
Housing: Limited
Notable Locations: 1
Locations:
Temple
Archives/Library
no shops
Hired Help: Scribes (Individual Person)
Hired Help: Priestly Guidance (Individual Person)
Hired Help: Hands of the Divine (Individual Person)
Rare Libations & Fare shop (notable - Organization Affiliation)
Hired Help: Priestly Guidance (Team)
Doctor/Apothecary
Arcane-- Nobility = 0
District Condition: Better 1 steps better than Magnificent
District Entry: Open +0 district crime
District Crime: Far Better 2 steps better than Common
Housing: Limited
Notable Locations: 2
Locations:
Archives/Library
Academy/University
Magic Shop: Jewelry
Magic Shop: Weapons
Hired Help: Magic Mercenaries (Individual Person)
Barber shop (notable - Nearby Curiosity)
Soothsayer (notable - Excellent Offerings)
Hired Help: Magic Mercenaries (Guild)
Administrative-- Nobility = 1
District Condition: Equal than Magnificent
District Entry: Lightly Guarded +1 district crime
District Crime: Better 1 steps better than Common
Housing: None
Notable Locations: 1
Locations:
Courthouse
Chancery
Town Hall
Treasury
no shop
--- Hired Help: Scribes & Clerks (Individual Person)
Bathhouse (notable - Important Person)
Hired Help: Cloak & Dagger (Team)
Tailor shop
Recent History: A feud between two of the capital's nobles, or major figures, came to blows very publicly, leaving each party dissatisfied and, possibly, looking to exact revenge.
Noteworthy Officials: Jailor - Incompetent
Beneath the Surface: Outside Contact - Willfully Ignorant
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