Skoburg
Origin: Resurrected Ruins
Age: Old 300 - 1000 years +1 population density
Size: Very Large 150,000+ people +6 districts
Environment: Coast, Forest
Outside the Capital: None
Stewardship: Adequate
General Condition: Impressive +1 district condition
Fortification: Fortified +3 disposition
Market Square: Ample
Vendor Stall Acquisition: Lease
Merchant Overflow: Encouraged
Underground Passages: Forgotten Crypts
Leadership: Military Officer +1 law enforcement
Leadership Unity: Uneasy
Government Priority: Religious (1 Temple District)
Priority Approach: Peaceable (Moderate)
Priority Success: Successful
Lifestyle: Luxurious +2 residence
Residence: Palace (Inside the Capital)
Intent: Negative Deception
Connections: 2
—- Ally (with Reservations)
—- Enemy (Friendly)
Spy Network Size: Adequate
Infiltration Depth: Deep
—- Goals: Ingratiating selves with individual targets, monitoring and noting relationships and actively guarded information.
—- Repercussions:
——— Individual: revelation of identity, imprisonment/ransom or attempts to turn operative
——— National: diplomatic tension, divulging information about discovered spy’s efforts, difficult negotiations
Counterintelligence: Modest
Counterintelligence Watchfulness: Wary
Notable Visitors: 4
—- Banker - Escape
—- Assassin - Collecting a Debt
—- Sentient Small Monster - Interesting Place
—- Military Commander - Grudge
Military Force: Yes - Standing
Recruitment Type: Hand-Picked
Size of Force: Strong
Specialization: Magical
Military Facilities: Moderate Structures Outside the Capital
Type of Nobility: Deeds
Primary Nobles: 5
Relationship to the Leadership: Tolerated
Relationship to the People: Good (root - positive)
Root of Relationship with the People: Resources - the common folk feel the nobles take appropriate share of resources, and give charitably when able. +2 population wealth
Culture: Challenge
Pursuit of Culture: Obsession
Population Density: Populous
Population Wealth: Prosperous -1 general crime
Visitor Traffic: Crowds +2 night activity
Disposition: Friendly
Night Activity: Slow
Law Enforcement: Extensive City Watch
General Crime: Uncommon +2 urban encounters
Districts: 4 (Temple, Upper Class, Arcane, Market) 5 rolls
Arcane— Nobles - 0
District Condition: Equal than Impressive
District Entry: Open
District Crime: Equal than Uncommon
Housing: Limited
Notable: 2
Locations:
—- Archives/Library
—- Academy/University
—- Magic Shop: Armor
—- Magic Shop: Books
—- Hired Help: Magic Mercenaries (Individual Person)
—- Hired Help: Magic Mercenaries (notable - Entertaining Service) (Guild)
—- Soothsayer (notable - Superstition)
—- Club
—- Hired Help: Arcane Academics (Guild)
—- Magic Shop: Weapons
Market— Nobles - 1
District Condition: Better 1 step better than Impressive
District Entry: Guarded
District Crime: Equal than Uncommon
Housing: Limited
Notable: 0
Locations:
—- Baker shop
—- Butcher shop
—- General Store shop
—- Smithy shop
—- Tailor shop
—- Hired Help: Bows & Slings (Individual Person)
—- Weaver shop
—- Soothsayer
—- Inn
—- Hired Help: Arcane Academics (Team)
Temple— Nobles - 1
District Condition: Worse 1 step lower than Impressive
District Entry: Open
District Crime: Equal than Uncommon
Housing: None
Notable: 1
Locations:
—- Great Temple
—- Archives/Library
—- Hired Help: Scribes (Individual Person)
—- Hired Help: Priestly Guidance (Team)
—- Hired Help: Hands of the Divine (Individual Person)
—- Inn (notable - Local Loyalty)
—- Soothsayer
—- Rare Botanicals shop
—- Alchemist shop
—- Magic Shop: Weapons
Upper Class— Nobles - 3
District Condition: Far Better 2 steps better than Impressive
District Entry: Gated & Guarded
District Crime: Worse 1 step lower than Uncommon
Housing: Limited
Notable: 0
Locations:
—- Bank & Exchange shop
—- Baker shop
—- Tailor shop
—- Luxury Furnishings shop
—- Doctor/Apothecary
—- Stable
—- House of Leisure
—- Cobbler shop
—- Soothsayer
—- Alchemist shop
Recent History: The owner of a bank & exchange has discovered a tunnel entrance down in their cellar that they swear wasn’t there before. Where did it come from?
Noteworthy Officials:
—- High Mage - Incompetent
—- Guildmaster - Committed
—- Catchpole - Committed
Beneath the Surface: Black Market - Many Subtle Occurrences
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