Skoburg

Origin: Resurrected Ruins Age: Old 300 - 1000 years +1 population density Size: Very Large 150,000+ people +6 districts Environment: Coast, Forest Outside the Capital: None Stewardship: Adequate General Condition: Impressive +1 district condition Fortification: Fortified +3 disposition Market Square: Ample Vendor Stall Acquisition: Lease Merchant Overflow: Encouraged Underground Passages: Forgotten Crypts   Leadership: Military Officer +1 law enforcement Leadership Unity: Uneasy Government Priority: Religious (1 Temple District) Priority Approach: Peaceable (Moderate) Priority Success: Successful Lifestyle: Luxurious +2 residence Residence: Palace (Inside the Capital) Intent: Negative Deception   Connections: 2 —- Ally (with Reservations) —- Enemy (Friendly) Spy Network Size: Adequate Infiltration Depth: Deep —- Goals: Ingratiating selves with individual targets, monitoring and noting relationships and actively guarded information. —- Repercussions: ——— Individual: revelation of identity, imprisonment/ransom or attempts to turn operative ——— National: diplomatic tension, divulging information about discovered spy’s efforts, difficult negotiations Counterintelligence: Modest Counterintelligence Watchfulness: Wary   Notable Visitors: 4 —- Banker - Escape —- Assassin - Collecting a Debt —- Sentient Small Monster - Interesting Place —- Military Commander - Grudge   Military Force: Yes - Standing Recruitment Type: Hand-Picked Size of Force: Strong Specialization: Magical Military Facilities: Moderate Structures Outside the Capital   Type of Nobility: Deeds Primary Nobles: 5 Relationship to the Leadership: Tolerated Relationship to the People: Good (root - positive) Root of Relationship with the People: Resources - the common folk feel the nobles take appropriate share of resources, and give charitably when able. +2 population wealth   Culture: Challenge Pursuit of Culture: Obsession Population Density: Populous Population Wealth: Prosperous -1 general crime Visitor Traffic: Crowds +2 night activity Disposition: Friendly Night Activity: Slow Law Enforcement: Extensive City Watch General Crime: Uncommon +2 urban encounters   Districts: 4 (Temple, Upper Class, Arcane, Market) 5 rolls Arcane— Nobles - 0 District Condition: Equal than Impressive District Entry: Open District Crime: Equal than Uncommon Housing: Limited Notable: 2 Locations: —- Archives/Library —- Academy/University —- Magic Shop: Armor —- Magic Shop: Books —- Hired Help: Magic Mercenaries (Individual Person) —- Hired Help: Magic Mercenaries (notable - Entertaining Service) (Guild) —- Soothsayer (notable - Superstition) —- Club —- Hired Help: Arcane Academics (Guild) —- Magic Shop: Weapons   Market— Nobles - 1 District Condition: Better 1 step better than Impressive District Entry: Guarded District Crime: Equal than Uncommon Housing: Limited Notable: 0 Locations: —- Baker shop —- Butcher shop —- General Store shop —- Smithy shop —- Tailor shop —- Hired Help: Bows & Slings (Individual Person) —- Weaver shop —- Soothsayer —- Inn —- Hired Help: Arcane Academics (Team)   Temple— Nobles - 1 District Condition: Worse 1 step lower than Impressive District Entry: Open District Crime: Equal than Uncommon Housing: None Notable: 1 Locations: —- Great Temple —- Archives/Library —- Hired Help: Scribes (Individual Person) —- Hired Help: Priestly Guidance (Team) —- Hired Help: Hands of the Divine (Individual Person) —- Inn (notable - Local Loyalty) —- Soothsayer —- Rare Botanicals shop —- Alchemist shop —- Magic Shop: Weapons   Upper Class— Nobles - 3 District Condition: Far Better 2 steps better than Impressive District Entry: Gated & Guarded District Crime: Worse 1 step lower than Uncommon Housing: Limited Notable: 0 Locations: —- Bank & Exchange shop —- Baker shop —- Tailor shop —- Luxury Furnishings shop —- Doctor/Apothecary —- Stable —- House of Leisure —- Cobbler shop —- Soothsayer —- Alchemist shop   Recent History: The owner of a bank & exchange has discovered a tunnel entrance down in their cellar that they swear wasn’t there before. Where did it come from? Noteworthy Officials: —- High Mage - Incompetent  —- Guildmaster - Committed —- Catchpole - Committed Beneath the Surface: Black Market - Many Subtle Occurrences
Type
Capital
Population
150,560
Location under

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