Guilds
A guild is like a labor union. To work in Lankhmar or any city for that matter, a perÂson usually must belong to a guild. Some occupations are not guilded, but these are rare exceptions. For example. there is no guild for farmers.
To become a guild member, the applicant must pay an entrance fee. The size of the fee depends upon the prestige of the guild. Every season the members of the guild must pay dues to the guild. This money is to be used to advance the guild and the profession it represents. As one might expect, much of it ends up lining the wallets of the guild officials.
Most guilds provide training programs and facilities for their apprentices. This is in addition to working full time as an apprentice for a journeyman or master of the guild. The apprentices are usually youths.
Anyone caught working in a guilded profession that is not a guild member is dealt with harshly. Usually, a few rented bullies from Slayer are sent to threaten the abuser and give him a chance to enrich the coffers of the guild. If that doesn't work, those same bullies might rough him up and damÂage his property. Failing that, the guild breaker is killed.
If a person only works occasionally at a guilded profession he might be left alone; it costs guild money to hire toughs from Slayer. Some other exceptional circumstances are recognized. For example, if the guild breaker is a noble, the guild usually looks the other way. In General, if it is more trouble to deal with the guild breaker than it is to leave him alone, the freelancer is left alone.
Most guilds are broken into four ranks: apprentice, journey man, master, and guild officials. A guild member must work his way up the ladder, spending several years at each rank. Each guild has its method of choosing its guild officials. Some do it by vote, others do it by personal competition. In Lankhmar, usually, the most influential candidate gets the position.
Each of the four ranks has an associated Social Rank. This is the minimum Social Rank that a member with that guild rank has. These numbers may change as the guild's overall influence changes. The guild master is always one Social Rank above the other guild officials. The guild master operates as the dictator or the King of that guild.
Animal Handlers' Guild
- Entrance fee & dues: 1O GR/1 GR
- Attached Guilds: none
- Apprentice: 1st Social Rank
- Journeyman: 2nd Social Rank
- Master: 4th Social Rank
- Guild Official: 5th Social Rank
- Entrance fees & dues: 20 GR/2 GR
- Attached Guilds: none
- Apprentice: 1st Social Rank
- Journeyman: 2nd Social Rank
- Master: 4th Social Rank
- Guild Official: 5th Social Rank
- Entrance fees & dues: 50 GR/3 GR
- Attached Guilds: none
- Apprentice: 1st Social Rank
- Journeyman: 3rd Social Rank
- Master: 5th Social Rank
- Guild Official: 6th Social Rank
- Entrance fee & dues: 80 GR/5 GR
- Attached Guilds: none
- Apprentice: 1st Social Rank
- Journeyman: 3rd Social Rank
- Master: 5th Social Rank
- Guild Officials: 6th Social Rank
- Entrance fees & dues: 5 GR/ 1 GR
- Attached Guilds: none
- Apprentice: 1st Social Rank
- Journeyman: 2nd Social Rank
- Master: 5th Social Rank
- Guild Officials: 7th Social Rank
- Entrance fees & dues: 1 GR/ 1 BA
- Attached Guilds: Slayer
- Apprentice: 1st Social Rank
- Journeyman: 1st Social Rank
- Master: 2nd Social Rank
- Guild Officials: 2nd Social Rank
- Entrance fees & dues: 10 GR/ 2 GR
- Attached Guilds: Artificers' Guild
- Apprentice: 1st Social Rank
- Journeyman: 2nd Social Rank
- Master: 4th Social Rank
- Guild Officials: 5th Social Rank
- Entrance fees & dues: 10 GR/ 2 GR
- Attached Guilds: Shipwrights', Wainwrights'
- Apprentice: 1st Social Rank
- Journeyman: 2nd Social Rank
- Master: 3rd Social Rank
- Guild Officials: 4th Social Rank
- Entrance fee & dues: 2 GR/ 2 SS
- Attached Guilds: none
- Apprentice: 1st Social Rank
- Journeyman: 1st Social Rank
- Master: 2nd Social Rank
- Guild Officials: 3rd Social Rank
- Entrance fee & dues: 2 GR/ 2 SS
- Attached Guilds: none
- Apprentice: 1st Social Rank
- Journeyman: 1st Social Rank
- Master: 2nd Social Rank
- Guild Officials: 2nd Social Rank
- Entrance fee & dues: 1O GR/ 2 GR
- Attached Guilds: none
- Apprentice: 1st Social Rank
- Journeyman: 1st Social Rank
- Master: 2nd Social Rank
- Guild Officials: 3rd Social Rank
- Entrance fee & dues: 120 GR/ 25 GR
- Attached Guilds: none
- Apprentice: 2nd Social Rank
- Journeyman: 4th Social Rank
- Master: 6th Social Rank
- Guild Officials: 8th Social Rank
- Entrance fee & dues: 4 GR/ 1 GR
- Attached Guilds: Animal Trainers'
- Apprentice: 2nd Social Rank
- Journeyman: 4th Social Rank Master: 6th Social Rank
- Guild Officials: 7th Social Rank
- Entrance fee & dues: 1 GR/ 1 SS
- Attached Guilds: Taters' and Carters'
- Apprentice: 1st Social Rank
- Journeyman: 1st Social Rank
- Master: 2nd Social Rank
- Guild Officials: 2nd Social Rank
- Entrance fee & dues: 40 GR/ 10 GR
- Attached Guilds: Architects'
- Apprentice: 1st Social Rank
- Journeyman: 3rd Social Rank
- Master: 6th Social Rank
- Guild Officials: 9th Social Rank
- Entrance fee & dues: 100 GR/ 25 GR
- Attached Guilds: Fences'
- Apprentice: 2nd Social Rank
- Journeyman: 3rd Social Rank
- Master: 5th Social Rank
- Guild Officials: 6th Social Rank
- Entrance fee & dues: 1O GR/ 1 GR
- Attached Guilds: none
- Apprentice: 1st Social Rank
- Journeyman: 1st Social Rank
- Master: 2nd Social Rank
- Guild Officials: 3rd Social Rank
- Entrance fee & dues: 25 GR/ 4 GR
- Attached Guilds: Apothecaries, Embalmers
- Apprentice: 2nd Social Rank
- Journeyman: 4th Social Rank
- Master: 6th Social Rank
- Guild Officials: 8th Social Rank
- Entrance fee & dues: 20 GR/ 5 GR (x soc. rank)
- Attached Guilds: none
- Apprentice: 2nd Social Rank
- Journeyman: 4th Social Rank
- Master: 7th Social Rank
- Guild Officials: 9th Social Rank
- Entrance fee & dues: 8 GR/ 1 GR
- Attached Guilds: none
- Apprentice: 1st Social Rank
- Courtesan: 2nd Social Rank
- Madam: 3rd Social Rank
- Guild Officials: 4th Social Rank
- Entrance fee & dues: 8 GR/ 2 GR
- Attached Guilds: Thinkers'
- Apprentice: 1st Social Rank
- Journeyman: 1st Social Rank
- Master: 2nd Social Rank
- Guild Officials: 3rd Social Rank
- Entrance fee & dues: 16 GR/ 3 GR
- Attached Guilds: none
- Apprentice: 1st Social Rank
- Journeyman: 2nd Social Rank
- Master: 4th Social Rank
- Guild Officials: 5th Social Rank
- Entrance fee & dues: 40 GR/ 10 GR
- Attached Guilds: Extortionists'
- Apprentice: 1st Social Rank
- Journeyman: 2nd Social Rank
- Master: 4th Social Rank
- Guild Officials: 6th Social Rank
- Entrance fee & dues: 80 GR/ 15 GR
- Entrance fee & dues: 40 GR/ 10 GR
- Attached Guilds: Deck Hands
- Apprentice: 2nd Social Rank
- Journeyman: 3rd Social Rank
- Master: 5th Social Rank
- Guild Officials: 6th Social Rank
- Entrance fee & dues: 20 GR/ 5 GR
- Attached Guilds: Architects'
- Apprentice: 1st Social Rank
- Journeyman: 2nd social
- Master: 4th Social Rank
- Guild Officials: 5th Social Rank
- Entrance fee & dues: 2 GR/ 3 SS
- Attached Guilds: none
- Apprentice: 1st Social Rank
- Journeyman: 1st Social Rank
- Master: 2nd Social Rank
- Guild Officials: 2nd Social Rank
- Entrance fee & dues: 1 GR/ 1 SS
- Attached Guilds: Scribes
- Apprentice: 1st Social Rank
- Journeyman: 2nd Social Rank
- Master: 3rd Social Rank
- Guild Officials: 4th Social Rank
- Entrance fee & dues: 2 GR/ 3 SS
- Attached Guilds: none
- Apprentice: 1st Social Rank
- Journeyman: 1st Social Rank
- Master: 2nd Social Rank
- Guild Officials: 3rd Social Rank
- Entrance fee & dues: 10 GR/ 1 GR
- Attached Guilds: none
- Apprentice: 1st Social Rank
- Journeyman: 2nd Social Rank
- Master: 3rd Social Rank
- Guild Officials: 3rd Social Rank
- Entrance fee & dues: 40 GR/ 10 GR
- Attached Guilds: Jewellers' Guild
- Apprentice: 2nd Social Rank
- Journeyman: 3rd Social Rank
- Master: 5th Social Rank
- Guild Official: 7 Social Rank
Other Guilds
There are many guilds in Lankhmar that are not mentioned here. Most guilds do not influence the play of a role-playing adventure. We have only described those that might be used by the characters or interact with the characters. Below is a listing of some Common guilds in Lankhmar that perform the dull and ordinary functions of the city.- Bakers'
Culture
Guild members speak Common when trading with non-guild members. They speak Low-Lankhmarian when speaking amongst themselves.
Cover image:
Moon Phases
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