Order of the Bloodhunter
A blood hunter is a warrior who uses a rare form of magic known as hemocraft to augment their fighting abilities. Many of the blood hunters are associated with the Claret Orders.
Blood hunters originate in the continent of Wildemount. During the Marrow War, the high cleric of the Julous Dominion secretly made a pact with a devil of the Nine Hells to gain the power to repel the Dwendalian Empire. However, the bargain came at the cost of the Marrow Valley becoming overrun with devils and undead.[1]
Seeking to protect his people, a priest named Trence Orman prayed to The Raven Queen for help, and she granted him the secrets of hemocraft magic. Using this power, Trence and his followers formed the Claret Orders and banished the devils and undead from the realm. Unfortunately, with the Marrow Valley now clear, the Dwendalian Empire was then able to advance and conquer the Julous Dominion.[1]
The newly instated Dwendalian lords blamed the Claret Orders for inviting the fiends into the Marrow Valley. Once they were no longer welcome, the Orders went into hiding, though they never stopped protecting the lands from monstrous threats from the shadows.[1]
Small sects of Claret Orders began wandering Tal'Dorei in the years before 812 PD; in that realm the head of the Claret Orders is a dwarven blood cleric named Teresa Dulamar, and her right hand is Hunter Jorick LaMensh, a human member of the Order of the Profane Soul.[2]
Several blood hunters and a blood cleric split from the Claret Orders in Wildemount to follow a different path, calling themselves the Tombtakers. When their leader, a tiefling blood hunter named Lucien, was killed in 833 PD, the remaining members scattered for a couple of years and the body of Lucien rose from the grave without his memories, built his own life under the name Mollymauk Tealeaf, and eventually joined the Mighty Nein. However, after Mollymauk was slain in 835 PD, the Tombtakers' blood cleric found the body and resurrected Lucien within it, setting in motion the final chapters of Campaign Two.
Powers and abilities
Elias de Corvo using his powers by Joma Cueto
Official art of Elias de Corvo using his powers, by Joma Cueto from Explorer's Guide to Wildemount, page 284.[art 2]
Anyone who becomes a blood hunter must complete the Hunter's Bane, a ritual that alters their life's blood and gives them control over hemocraft magic.[3]
Using this mastery of blood and life energy, a blood hunter is able to invoke blood curses, which impair their enemies in various ways such as by blinding them or by making a creature that falls unconscious lurch forward and make an attack. A blood hunter can amplify a blood curse by drawing their own blood. Doing so makes the blood curse more powerful.[3]
Blood hunters can also empower their weapons with hemocraft. By drawing their own blood, they can wreath their weapon in elemental energy, such as fire, ice, or lightning.[3]
Orders
Each of the blood hunter subclasses is named after one of the Claret Orders. Note that a character of any subclass is not necessarily a member of the corresponding Claret Order.
Order of the Ghostslayer: The oldest of the orders. Members of this order seek to study the moment of death, and use their abilities to destroy the undead.[4]
Order of the Lycan: Members of this order are afflicted with lycanthropy, and undergo a ritual known as The Taming in order to control the curse and combine it with their abilities of hemocraft.[4]
Order of the Mutant: Members of this order study alchemy and concoct mutagenic elixirs to enhance their bodies for combat.[4]
Order of the Profane Soul: Members of this order forge pacts with otherworldly beings to gain additional magical abilities, similar to those of warlocks.[4
Type
Guild, Fighter / Mercenary
Notable Members