Weapon Types
Players can customize their preferred weapons and Loadouts by taking consideration of the Weapon Class and Types they choose to use. Weapon Types that are generally found in their respective Classes may be found in multiple Class varieties and are almost never restricted to a single Class.
Fully automatic weapons capable of engaging multiple enemies at close to medium range. They require recoil control to use at longer distances and have substantial damage falloff at range.
Fully automatic compact machine guns that excel at close range. They have a very high rate of fire and large ammo reserves.
Double-action handguns that are quick to draw and reload with sizable ammo reserves. They are surprisingly effective at medium to long range.
Semi-automatic precision weapons meant for long range engagements.They greatly reward accuracy.
Close-range firearms that have huge damage potential. They are slow to reload but every shot packs a punch.
Very long-range, semi-automatic sniper rifles that excel at precision.
Medium-range, high-impact weapons that require a brief charge before firing a powerful burst.
Akin to long-range Particle Coils, they require a brief charge before firing. Railguns greatly reward precision and output immense damage from a single shot.
Heavy belt-fed firearms built for suppressive fire. Their large magazine sizes and deep ammo reserves provide sustained damage even at long range.
Revolver-style drum-fed weapons that quickly fires explosives which have travel time and velocity arcs, rewarding careful aim.
Shoulder-mounted weapon systems that fire a high-speed explosive projectile that detonates on impact.
A variety of fitted gloves and claws designed for close-range. Extremely powerful in near proximity and very effective for blocking.
Melee weapons meant for dealing high damage against single targets at close range.
A variety of melee weapons including maces, axes, flails, and other blunt instruments. They are generally slow but powerful.
Longer than other Melee weapons, these spears, scythes, lances, and other shafted weapons have a sizable advantage when striking nearby targets.
Provides excellent defense while blocking, and sometimes can be used offensively as well.
Ranged and Melee.
Made from Carnax technology, Lancers are modified weapons for Lightkeeper use that take various shapes and forms. When created, they are randomly assigned a Weapon Type as well as a specific Frame Classes requirement.
Ranged and Melee.
A variety of different weapons being tested for Viktor Armaments.
Ranged and Melee.
Adept Weapons are particularly powerful armaments designed for use with different Frame Classes. Each Frame has a specific, special Adept weapon type only that Class can utilize.
Primary or Secondary slot.
Amplifiers are not technically weapons, however they replace a weapon by being equipped in a Primary or Secondary weapon slot. Amplifiers offer boosted stats and skills that enhance a Lightkeeper's abilities and can help turn the tide of battle with the right setup. Each type of Amplifier offers specific bonus with higher tier versions supplying additional perks and benefits.
PRIMARY & SECONDARY
Assault Rifle
Light to Medium Class.Fully automatic weapons capable of engaging multiple enemies at close to medium range. They require recoil control to use at longer distances and have substantial damage falloff at range.
SMG
Light to Medium Class.Fully automatic compact machine guns that excel at close range. They have a very high rate of fire and large ammo reserves.
Sidearm
Light to Medium Class.Double-action handguns that are quick to draw and reload with sizable ammo reserves. They are surprisingly effective at medium to long range.
Carbine
Light to Medium Class.Semi-automatic precision weapons meant for long range engagements.They greatly reward accuracy.
Shotgun
Medium to Heavy Class.Close-range firearms that have huge damage potential. They are slow to reload but every shot packs a punch.
Targeting Rifle
Medium to Heavy Class.Very long-range, semi-automatic sniper rifles that excel at precision.
Particle Coil
Medium to Heavy Class.Medium-range, high-impact weapons that require a brief charge before firing a powerful burst.
Railgun
Heavy Class.Akin to long-range Particle Coils, they require a brief charge before firing. Railguns greatly reward precision and output immense damage from a single shot.
Machinegun
Heavy Class.Heavy belt-fed firearms built for suppressive fire. Their large magazine sizes and deep ammo reserves provide sustained damage even at long range.
Grenade Launcher
Heavy Class.Revolver-style drum-fed weapons that quickly fires explosives which have travel time and velocity arcs, rewarding careful aim.
Rocket Launcher
Heavy Class.Shoulder-mounted weapon systems that fire a high-speed explosive projectile that detonates on impact.
MELEE
Gauntlets
Light to Medium Class.A variety of fitted gloves and claws designed for close-range. Extremely powerful in near proximity and very effective for blocking.
Sword
Medium to Heavy Class.Melee weapons meant for dealing high damage against single targets at close range.
Thrasher
Medium to Heavy Class.A variety of melee weapons including maces, axes, flails, and other blunt instruments. They are generally slow but powerful.
Polearm
Heavy Class.Longer than other Melee weapons, these spears, scythes, lances, and other shafted weapons have a sizable advantage when striking nearby targets.
Shield
Heavy Class.Provides excellent defense while blocking, and sometimes can be used offensively as well.
SPECIAL
Lancer
Light, Medium, and Heavy Class.Ranged and Melee.
Made from Carnax technology, Lancers are modified weapons for Lightkeeper use that take various shapes and forms. When created, they are randomly assigned a Weapon Type as well as a specific Frame Classes requirement.
Test & Experimental Weapons
Light, Medium, and Heavy Class.Ranged and Melee.
A variety of different weapons being tested for Viktor Armaments.
Adept Weapons
Light, Medium, and Heavy Class.Ranged and Melee.
Adept Weapons are particularly powerful armaments designed for use with different Frame Classes. Each Frame has a specific, special Adept weapon type only that Class can utilize.
Amplifiers
Light, Medium, and Heavy Class.Primary or Secondary slot.
Amplifiers are not technically weapons, however they replace a weapon by being equipped in a Primary or Secondary weapon slot. Amplifiers offer boosted stats and skills that enhance a Lightkeeper's abilities and can help turn the tide of battle with the right setup. Each type of Amplifier offers specific bonus with higher tier versions supplying additional perks and benefits.
- Arc Reactor - Empowers weapon damage.
- Field Emitter - Empowers defenses.
- Superconductor - Empowers Overdrive charge rate.
- Fusion Charger - Empowers Ability recharge rate.