Human

The scions of steel and diesel, more monstrous than any vampire and twice as voracious

Base Racial Traits

 
Ability Score Modifiers: Human characters gain a +2 racial bonus to two ability scores of their choice at creation to represent their varied nature.   Size: Humans are medium sized creatures, and thus have no penalties or benefits due to their size.   Type: Humans are Humanoid Creatures with the Human subtype.   Speed: Humans have a base land speed of 30ft.   Languages: Humans begin play speaking TWO Regional Languages - one that reflects their origins(See Languages of Numiastra for more info) and one of their choosing. A human with high INT can select any non-secret language as a bonus language to represent their varied origins.   Despite Everything: No race is as familiar with nor as skilled at enduring horror and tragedy as humans - whenever a Human fails a save against a Fear, Emotion, or Paralysis effect, they may re-attempt the save at the start of their next turn. If they succeed this save, they are treated as if they had succeeded the first save.   Scions of Steel: Humans, born largely within the sprawling Diesel Fields and Hive City Spires of Numiastra, are taught the glory of their Empire's technological wonders and raised to be ever-wary of betrayal from their fellows. Humans gain Knowledge(Engineering) and Sense Motive as class skills, and gain a +2 racial bonus to both.   Flintfinger: Thanks to unique biological mutations brought on by their harsh environment, Human Fingernails allow them to replicate the effects of the Spark and Jolt Cantrips as Extraordinary abilities with a snap of their fingers. They may also replicate the effects of prestidigitation as an Extraordinary ability but only in relation to drying or heating objects they are in contact with, and can produce a soft flame above their finger that functions otherwise as the Light cantrip.   Never Enough: For better or worse, when humans are given an inch they take a mile - this insatiable desire for more allows humans to once per combat as an immediate action after another creature ends their turn take a swift, move, or a standard action and perform it as normal - however, doing so prevents their ally whose turn is next up on initiative from taking the chosen action on their next turn. If the ally who would lose the chosen action does not have the action available for some reason, this ability fails. They also recover 2 points of ability score damage and 1 point of ability score drain each day when they rest instead of the normal amount recovered, and recover 2 hit points per character level when resting each night instead of 1.   One True Inheritors: Humans, as a species, carry extraordinarily little magic within them and are thus the only living species truly suited to surviving the land's ever-dwindling magic reserves - thanks to this unique nature they may roll twice and choose which result they prefer when rolling for the effects of circuitbleed, and may as a move action wield their own nature like a weapon to attempt a targeted dispel check against a magic item they can see within 30ft using their HD as the CL.   Quieting Touch: Thanks to their unique natures, a Human's touch is uniquely suited to interrupting shapeshifting and illusions - whenever a human maintains skin-to-skin contact with a creature under the effects of a change shape, disguise self, or similar shapeshifting or illusory effect of any kind, the effect is momentarily disrupted and a subtle but noticable "ripple" passes over the affected creature(Which does not end the effect, but is enough to notify those paying attention that it exists). If the creature instead has cast an illusion and is actively concentrating on or maintaining it(instead of the effect simply being permanent), the illusion itself experiences the ripple instead of the creature in question.

Basic Information

Anatomy

Humans are quite literally the average by which all other races are held to and compared against, and set the standard for what a "Humanoid Race" exactly is. They have two arms and two legs attached to a central torso with a head located atop it, and possess an advanced muscular and skeletal system that allows for a wide variety of movements and physical builds but is not overly advanced or hyper powerful or durable like other races might be.   They have a slew of internal organs that work together to keep their bodies running and alive, and their bodily structures are entirely "average", capable of withstanding a moderate amount of punishment but not standing out as exceptional like other races might.   The only notable mutation to their standard anatomy is their fingernails - which, thanks to several strange mutations that have arisen after thousands of years spent living alongside the grimy Diesel Fields and the steel and blackpowder that makes up thier society, have become as hard as steel and carrying properties similar to flint; allowing them to create flames and heat and even sparks and electricity. Many rumors abound of more subtle mutations currently taking effect in the Human Species, such as a greater affinity for Blackpowder or a resistance to heat, but The Iron Empire is quick to squash any rumors of "mutations" in the Human species to maintain their narrative of the "purity" of the Human Species in the face of the Undead Threat.   Perhaps most insidious of all the aspects of Human anatomy is their incredibly low internal magic reserves - they are, as a species, almost entirely devoid of internal magic such that they alone are the only species truly suited to survive in the theoretical future of Numiastra; in a world entire devoid of magic where many fantastical and mythological species can no longer sustain themselves on the land's thin supplies of magic and thus begin to vanish, only Humans have no such requirement; they alone could survive in a world entirely devoid of magic.

Biological Traits

The physical characteristics of humans are as varied as the world’s climes. From the dark-skinned tribesmen of the southern continents to the pale and barbaric raiders of the northern lands, humans possess a wide variety of skin colors, body types, and facial features. Generally speaking, humans’ skin color assumes a darker hue the closer to the equator they live. At the same time, bone structure, hair color and texture, eye color, and a host of facial and bodily phenotypic characteristics vary immensely from one locale to another.   Cheekbones may be high or broad, noses aquiline or flat, and lips full or thin; eyes range wildly in hue, some deep set in their sockets, and others with full epicanthic folds. Appearance is hardly random, of course, and familial, tribal, or national commonalities often allow the knowledgeable to identify a human’s place of origin on sight, or at least to hazard a good guess. Humans’ origins are also indicated through their traditional styles of bodily decoration, not only in the clothing or jewelry worn, but also in elaborate hairstyles, piercing, tattooing, and even scarification.

Genetics and Reproduction

Humans reproduce through sexual reproduction, and are the foremost race in the world that reproduces and is known for its reproductive habits. Humans possess a moderate to strong sex drive driven by their short lifespans and sleeping habits that drive them close together and spark their primal urges when sleeping together for body warmth and comfort, and possess a robust and flexible genetic makeup that allows them to have children with nearly any race...even the normally asexual Elves or the normally incompatible Dwarves.   Their sex drive is born from their desire to expand and grow couple with their short lifespans, and Humans are the main race known to have sex and reproduce for the simple act of "pleasure" rather than for the simple logical fact of spreading their species.   Human females, once impregnated, carry their children to term in 7-11 months, with 9 months being the average.

Growth Rate & Stages

Once born, humans reach physical adulthood and stop growing around age 20, but are sometimes considered adults long before they reach this physical maturity, sometimes as young as 15 or 16.   Humans reach middle age around age 35, become old around age 50, and become venerable around age 70 and die some years afterwards.

Ecology and Habitats

As varied as the stars in the sky, humans can fit into almost any environment and interact with it in a plethora of ways, dependent on local culture.

Dietary Needs and Habits

Humans are omnivores, and can eat most anything.

Biological Cycle

As they grow older, humans become more and more wrinkly as their hair becomes turn grey and eventually white...their bodies decay and begin to wither away and their mental faculties sometimes begin to falter as well.

Additional Information

Facial characteristics

Human faces can vary wildly from one location to the next. Cheekbones may be high or broad, noses aquiline or flat, and lips full or thin; eyes range wildly in hue, some deep set in their sockets, and others with full epicanthic folds. Appearance is hardly random, of course, and familial, tribal, or national commonalities often allow the knowledgeable to identify a human’s place of origin on sight, or at least to hazard a good guess.

Geographic Origin and Distribution

Humans can be found quite literally almost anywhere in the world, but are found most commonly within The Iron Empire - their last great empire that survives in the modern day. Inversely, they are found least commonly within The Vrýkus Throne, where they are kept as cattle and livestock - with few exceptions to the canny Human who learns to forge a life within those damned lands.

Average Intelligence

Humans are the baseline for intelligent and sentient creatures, and are "average" in terms of intelligence.

Perception and Sensory Capabilities

Humans have normal vision and senses, and do not possess either darkvision nor low light vision.
 
Alternate Racial Trait List:   NOT YET BUILT.  
 
Racial Feat List:   NOT YET BUILT.  
Genetic Descendants
Lifespan
70 Years
Conservation Status
Though Humans remain populous and widespread, their numbers have fluctuated with the surging attacks of the Undead Hordes of the Vrykus Throne - nonetheless, they are one of the most populous species on Numiastra and, despite everything, are reportedly still increasing their numbers despite the hardships they face.
Average Height
5.24ft - 6.8ft (1.6 - 2.1 Meters)
Average Weight
110.23lbs - 198.4lbs (50 - 90kg)
Average Physique
Human physique can vary wildly, from fat to thin to anywhere in between. They can rippled with muscle, thick and blubbery, and almost anywhere else on the physical spectrum, though the Average Human is somewhat tall and moderately built, neither too fat nor too thin.
Body Tint, Colouring and Marking
Human skin tones can ranged from white to tan to black and brown and anywhere in between, but generally speaking, humans’ skin color assumes a darker hue the closer to the equator they live. Their eyes can take on most any color, and their can be anywhere from a beautiful golden to a dark black, though bright vibrant colors such as blue, purple, etc are almost unheard of.

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