The Sword's Woods
The Sword is a legendary place of unknown nature, probably an isolated hill or an ancient ruin, where the mythical Sword's betrayal took place.
While nobody has ever reached the Sword itself, at least not coming back to recount it, many ventured into the surrounding woods and returned so that information is relatively abundant.
Most people believe the place to be cursed. In particular, the fog would make anyone unable to distinguish friends from foes. Several scientific explanations exist, but most Rojgraszian folk stick with the betrayal's legend.
Even though the place is so dangerous, many adventurers have attempted explorations over the years, usually to reach the Sword and gather all the treasures they think are buried there.
Ecosystem
Adventurers report no large or small animal living in the woods, only plants, insects and giant mushrooms.
About the animals, everyone seems to believe they cannot possibly live in such an inhabitable region since the fog would affect them too. Insects, instead, do not have a refined enough intellect to be influenced.
The reported mushrooms are as large as a hand and cover large portions of the woods. Their preferred growing place seem to be tree trunks.
It is unclear whether spirits and demons can freely roam here. Many alńe think they cannot, so much dangerous the place is.
Localized Phenomena
The woods are infamous for the allegedly magic influences on people's minds. Experiments proved even domesticated animals heavily suffer these effects.
First, the hallucinations come, making explorers see their friends as demons. According to the alńe, there is no way to avoid this, except for some special potions made of rare ingredients. The drug only strengthens one's mind resistance to the hallucinations without immunising from them.
Then, the person becomes unnaturally aggressive, especially when trying to fight the hallucinations. For instance, even against their best intentions, they will always end up fighting for killing the enemy, even though they only wanted to render them harmless.
Once people began to understand how these effects work, they tried to enter the woods with several precautions to avoid hurting allies. They tried to link themselves with ropes, to always know who the friends are, or to hold each other's hands, or to decide beforehand they will not attack anyone. Nothing worked. Invariantly, somehow, explorers always ended up attacking each other.
The only advice people give to explore the place is to go there alone.
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