Moros
Necromancers on the Path of Doom,
Scions of the Watchtower of the Lead Coin in the Realm of Stygia,
Kingdom of Crypts and Abode of Shades
Many on the Path of Doom Awaken after a near-death experience, with the violence of their close call and their brief trip to the lands of the dead opening their eyes to the existence of magic. These mages often describe their Awakening as hearing the noise of the world die away and being wrapped in a shroud of tranquility. It is this shroud that allows them to maintain their composure once they gain the capacity to hear the shrieks and pleas of the restless dead.
More than anything else, the Moros Path is concerned with transition and transformation. Its magics focus on the transformative edge where life becomes death, lead becomes gold and ignorance blossoms into understanding. Necromancers are fascinated by the edges of objects, places and states of being, where shore becomes sea, where coal becomes diamond and where the land of the living segues into the land of the dead. It is little wonder that they remind others of the tarot card of “Death,” a card of transitions.
Necromancers are often hypersensitive to the brevity of life and understand just how little time they have to gain the transformative secrets they crave. They often become obsessive about their studies, sleeping only a few hours each night to leave enough time for their research. Moros mages who have mastered the basic arts of alchemy are free from the quotidian financial worries that plague some other mages, as they can create fortunes in gold and gems with only a modicum of effort.
Orders
Moros join orders primarily to facilitate their own understanding. The orders that offer them the most, in terms of Arcane Skills and likeminded companionship, are the Guardians of the Veil and the Mysterium. Their work with the latter in particular has led to the discovery of some remarkable items of power, thanks to knowledge they’ve garnered from the dead. Otherwise, they join the Adamantine Arrow or Silver Ladder for similar reasons as any mage — to hone fighting prowess or to rise to power.Nimbus
“Haunting.” Onlookers think they see vague and blurry figures. Shadows grow deeper or seem to reach out to an onlooker, and objects look decayed or rotted. With powerful magic, they might even hear whispers. Corpses might twitch or seem to moan.Nickname
Alchemists, Necromancers, Executors, Sea-Wise (Neolithic)Realm
StygiaFavored Attribute
ComposureRuling Arcana
Matter/DeathInferior Arcanum
Spirit
Genetic Ancestor(s)
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