Knights of the Round Table
"Stand your ground Brothers ... Our Ancestors are watching us ... Let us make them proud!"
Knights of the Round Table
~ Camelot's Finest ~
Structure
The Round Table is led by a Guardian holding the rank of Ⅴ. Grand Cross , advised by their close Council and their own Chapter to command.
A Chapter of Guardians is led by a Chapter Head, composed of two or more smaller teams called Divisions, and each Division is led by a Division Captain.
- Stationary Chapters are Guardians who are assigned to a world, system, sector, or even a realm, and are supposed to maintain it on behalf of the Starguard. They are usually the larger Chapters, with upwards of 12+ Division Captains.
- Vanguard Chapters are Guardians who operate out of massive mobile fortresses or Starships and are actively dispatched to conflicts within the Cosmos to enact the will of the Starguard. They are smaller, usually only having 3-4 Division Captains.
Assets
- Planet Mountain, The Fungnar Region located in the Alcyoneus 530 Galaxy
- Planet 100, The Myzan Expanse, located in the Jelly-Fish Galaxy
- Planet Last Hope, The Klinroid Whatdaleko Cluster, located in the Alcyoneus 530 Galaxy
- Planet Fall, The Proes Quadrant, located in the Jelly-Fish Galaxy
The Armada of the Round Table
The Round Table has a large armada filled with countless vessels and battle stations. Among its ranks are three Dreadnaught Class Starships, The Will of the Western Dragon, Of Monsters & Men, and Her Lady Righteous. The armada is split into various fleets and dispatched across the cosmos, rarely ever amassed in one place.
History
Uther, The Dragon Queen
Arthur, The King of Heroes
Mordred, The Black Dragon
Ethics
The Daichin-Lex
- Ⅰ. Courage: More than bravado or bluster, a KNIGHT must have the courage of heart to fight battles that are difficult, tiresome, or unglamorous and to graciously accept the sacrifices involved.
- Ⅱ. Strength: A KNIGHT has their own Gods-Given strengths. These must be developed daily, for a KNIGHT will gain more from working on their strengths than they will from trying to improve their weaknesses.
- Ⅲ. Temperance: Everything is permissible, but not everything is beneficial. The temperate KNIGHT knows to abstain from some things and holds all things in moderation.
- Ⅳ. Humility: Not every battle can be won. In losing battles, the failing KNIGHT learns humility and the practical skills needed to win subsequent fights to come. The humble KNIGHT knows when to retreat to be restored.
- Ⅴ. Patience: A hurried mind is an addled mind; It cannot see clearly or hear correctly. The patient KNIGHT is willing to wait and make time his ally. There is a moment for action, and with a clear mind, that moment is clear.
- Ⅵ. Mercy: Words and attitudes are dangerous weapons; a wound inflicted by an arrow heals, but a wound inflicted by harsh words settles in the heart. The merciful KNIGHT thus exercises compassion in his dealings with others.
- Ⅶ. Generosity: A KNIGHT's treasure is not their own; it is theirs to grow and give away at the right time and in the right way; for a true KNIGHT earns all they can, saves all they can, and gives all they can. To a true KNIGHT, wealth is only a resource for which to do good.
- Ⅷ. Nobility: Low-minded men are occupied solely with appearances, but the Nobel-minded KNIGHT upholds their convictions at all times, especially when no one else is watching.
- Ⅸ. Hope: In the hour of adversity, the good KNIGHT is not without hope, for they know dark nights are followed by bright days; so times of bitter hardship are followed by seasons of sweet prosperity.
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"Aurum in pace, in bello ferro" -- Gold in peace, steel in war
Type
Military, Knightly Order
Alternative Names
Round Table | Army & Navy | Guardian Knights
Training Level
Professional
Veterancy Level
Experienced
Demonym
Dame | Sir
Leader Title
Subsidiary Organizations
Location
Related Ranks & Titles
Creative Sources
Compiled list of (free) sites, tools, and links I use for various assets or art in SEVEN SEALS- Article, World, & Icons made with Bannersnack (FREE)
- Character Portraits & Landscapes made with ArtBreeder (FREE)
- External Family Tree Tool is FamilyEcho (FREE)
- Unique Symbols & Signs from Cool Symbols (FREE)
- Various Fantasy Names generated from Fantasy Name Generator (FREE)
- Sci-Fi inspired names & Generators via Donjon (FREE)
- Flags & Shields made with Armonia (FREE)
Trusting to all Degrees
The Round Table is both the Army & Navy of the Starguard, serving as its primary fighting force. As such, they do seem to be given some special treatment by the 12 but are also the first to be deployed to particularly dangerous Quests. The Round Table are warriors first and foremost, upholding their Daichin-Lex, "Warrior Law".
Eagerly Patient
The Round Table has a special place in its heart for sophisticated weapons and quality craftsmanship. As such they love the Forge and all the interesting and dangerous tools they can create, as well as ships and stations. The Forge has little patience for the Round Table who are the most likely to have Starships returned in pieces or not at all, the same can be said for weapons that just "disappear" from the Armory.