Chainguard
Chainguard Brute CR: 7
STR
18 +4
DEX
12 +1
CON
18 +4
INT
10 +0
WIS
14 +2
CHA
8 -1
The chainguard brute uses Wisdom as their spellcasting ability (+6 to hit, save DC 16).
Gift of Alacricity. The chainguard brute adds 1d8 to all initiative rolls.
Merciless Pursuit. The chainguard brute has advantage on attacks of opportunity.
Brute. The chainguard brute adds an extra damage die to critical hits.
Indomitable Defense. The chainguard brute has advantage on Strength checks and Strength saving throws. When they make an attack, they gain a +2 bonus to damage roll.
Reaper's Judgment (Recharge 5-6). When the chainguard hits a creature with an attack roll made with this scythe, they can choose to add 3d8 necrotic damage to the roll.
Actions
Multiattack. The chainguard brute makes two attacks with their scythe and one with their shield.
Scythe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d4+6 slashing damage.
Shield. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Shackle. The chainguard brute may attempt to restrain and shackle any prone target within 5 ft. Target must succeed on a DC 18 DEX save or be grappled, restrained, and lose the use of their hands. If the chainguard moves out of the target's space, the target is no longer grappled.
Reactions
Parry. The chainguard adds 3 to its AC against one melee attack that would hit it. To do so, the chainguard must see the attacker and be wielding a melee weapon.
Shield Master. If the chainguard is subjected to an effect that allows them to make a Dexterity saving throw to take only half damage, they can use their reaction to take no damage if they succeed on the saving throw, interposing your shield between themselves and the source of the effect.
Chainguard Plaincloak CR: 7
STR
10 +0
DEX
18 +4
CON
14 +2
INT
12 +1
WIS
18 +4
CHA
8 -1
The chainguard plaincloak uses Wisdom as their spellcasting ability (+6 to hit, save DC 16).
Gift of Alacricity. The chainguard plaincloak adds 1d8 to all initiative rolls.
Shadow Step (Recharge 4-6). When the chainguard is in dim light or darkness, as a bonus action they can teleport up to 60 feet to an unoccupied space they can see that is also in dim light or darkness. They then have advantage on the first melee attack they make before the end of the turn.
Merciless Pursuit. The chainguard plaincloak has advantage on attacks of opportunity.
Reaper's Judgment (Recharge 5-6). When the chainguard hits a creature with an attack roll made with this scythe, they can choose to add 3d8 necrotic damage to the roll.
Actions
Multiattack. The chainguard plaincloak makes two attacks with their scythe and two unarmed strikes.
Scythe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d4+4 slashing damage if wielded one-handed, or 2d6+4 slashing damage if wielded two-handed.
Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d4+6 slashing damage.
Shackle. The chainguard brute may attempt to restrain and shackle any prone target within 5 ft. Target must succeed on a DC 14 DEX save or be grappled, restrained, and lose the use of their hands. If the chainguard moves out of the target's space, the target is no longer grappled.
Reactions
Deflect Missile. In response to being hit by a ranged attack, the chainguard plaincloak attempts to catch the missile. The damage from the attack is reduced by 1d10+18.
Career
Qualifications
Payment & Reimbursement
Other Benefits
Perception
Purpose
Social Status
Demographics
Operations
Tools
OperaQuest
Chainguard's Scythe
Weapon
Uncommon Requires Attunement
Heavy, finesse. Counts as a monk weapon.
The scythe is typically carried as two electrum coins pressed with Hades' likeness and symbol, tied together with a red thread. As a bonus action, you can speak the command phrase "The wages of sin are death," and the coins will transform into a scythe. Alternately, you can use a bonus action to speak the command phrase "Charon's toll is paid," and the scythe will transform back into two coins.
Reaper's Judgment. When you hit a creature with an attack roll made with this scythe, you can choose to add 3d8 necrotic damage to the roll. You can do this a number of times per day up to your proficiency bonus.
Inescapable Fate. Attacks of opportunity made with the scythe have advantage.
Type | Damage | Damage | Range |
---|---|---|---|
Martial Melee | 2d4 | Slashing | 5 ft. |
Weight: 10 lbs.
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