Samuel Stanley
OperaQuest
Samuel Stanley
Medium tiefling, necromancer, Lawful Good
STR
14
( +2 )
DEX
8
( -1 )
CON
14
( +2 )
INT
20
( +5 )
WIS
10
( +0 )
CHA
14
( +2 )
Ideals
It's my duty to protect life, since I have control over death.
Bonds
Brad is the love of my life. Without him, I'd be dead.
Flaws
I get anxious easily. What if I'm not enough?
Samuel is a 12th-level spellcaster. He uses Intelligence as his spellcasting ability (+9 to hit, save DC 17). Samuel has the following wizard spells prepared:
Cantrip (at will): chill touch, mage hand, message, thaumaturgy
1st level (4 slots): false life, thunderwave
2nd level (3 slots): darkness, gentle repose, wither and bloom
3rd level (4 slots): life transference, revivify, vampiric touch
4th level (3 slots): Evard's black tentacles, phantasmal killer
5th level (2 slots): negative energy flood, reincarnate
6th level (1 slot): Tasha's otherworldly guise
Shade Pilot Forme. As a bonus action, Samuel can summon a torrent of shades to protect himself. He gains the following benefits:
- His base AC becomes 17.
- He gains the ability to see in normal and magical darkness.
- All enemies within a 5 foot radius are effectively blinded, as the shades obscure their vision.
- All of Samuel's attacks and spells deal an extra +3 damage while in this form.
Actions
Samuel's Sinkhole. Ranged Spell Attack:+9 to hit, 60 ft., one target. Hit: 6d4 psychic damage, and the target must roll 1d8 and subtract that number from their next attack roll, ability check, or saving throw. Catastrophize (Shade Pilot Forme only). Samuel summons anxious spirits to surround one creature within 30 feet. The target must succeed on a DC 17 WIS save or be stunned until the start of Samuel's next turn. On a failure, they also take 13 (3d8) psychic damage and Samuel regains the same amount of HP. On a success, they take half damage, aren't stunned, and Samuel does not regain hit points.
Reactions
Arcane Echo. When Axel or Brad casts thunderwave, Samuel can use his reaction and a spell slot of at least first level to cast thunderwave at the same time. If the area of the spells overlap, a target in the overlapping area is affected only by the first spell cast.
Hellish Rebuke. When Samuel is hit by an attack, he can use his reaction to rebuke the creature that damaged him, momentarily surrounding them with hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one. Once used, Samuel can't use this ability again until he finishes a long rest.
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