After coming together through mutual interest in the recent rumors of undead in the area, a small adventuring party enters the town of Mosshall to investigate some suspicious activity.
An intrepid group of adventurers have come together to investigate the looming threat of undead within Prathia Hold.
After coming together through mutual interest in the recent rumors of undead in the area, a small adventuring party enters the town of Mosshall to investigate some suspicious activity.
Though they have a map pointing the way, the journey north towards their goal is anything but simple. The group crosses paths with a Giant, discovers a terrible corruption, and makes a new ally at the site of a grisly massacre.
With Jurita in tow, the group decides to leave the path and head off road in order to better follow the map they have.
After traveling north to the marked location on their small map, the group discovers a horrifying infestation in ancient dwarven ruins.
While traveling to Duskview trying to decide what to do with the Grasp of Death, the party is viseted by the last person they expected to see.
After saving the people of Duskview from an undead attack, the party delves into a nearby ruin, making a tenuous alliance before it collapsed suddenly resulting in the death of three members of the party.
The party travels across The Restless Hills locating Roc and fulfilling Kaedwyn's bounty.
Still reeling from Jurita's betrayal the party moves on in an attempt to locate The Library of Serenity and a way to destroy the Canticle of the Profane.
The party takes some much needed rest before assaulting Sage Brightwood's hometown to clear it of undead.
While in Harwood Citadel to spy on Lord Daemon and what he's doing, the party nearly becomes embroiled in an assassination attempt on the life of Manoa Douglas and her wife.
The Beacons of Sunlight break into Daemon Keep to save Sage's parents and put Lord Daemon down once and for all.